Hey. So, LightTrail is a trail system I made because I needed the
functionality of a trail / ribbon, but I couldn't find anything for
Blender 2.6. It's not exceptionally well made, but I'm happy with it.
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Showing posts with label Blender. Show all posts
Showing posts with label Blender. Show all posts
Thursday, May 30, 2013
New Resource: LightTrail
Labels:
BGE Resources,
Blender,
Game Development,
Games,
LightTrail,
Python
Tuesday, April 30, 2013
Motion Blur
Hello! It's been awhile since my last post. Here's an example module that I made for motion blurring.
Labels:
BGE Resources,
Blender,
Game Development,
Games,
Python
Monday, March 25, 2013
2D in the BGE Part 2.5 - Code Refactoring
Hey. So, here's a little video in the "2D in the BGE" tutorial series that I've been making. This one just basically talks about refactoring your code to be easier to read and work with. Check it out after the break below.
Labels:
2D Sprites,
BGE Tutorials,
Blender,
Examples,
Game Development,
Games,
Python,
Video Tutorials
Monday, March 11, 2013
SolarLune-Game - Google Code Game Development Module Page
Hey. So, I thought it would be a good idea to make a central Google Code page for my BGE Python modules. That way, it's easy to make sure that you have the most up-to-date scripts and functions. You can use an SVN tool like TortoiseSVN to download the latest versions and keep up to date. It's pretty slick, I think.
Wednesday, November 7, 2012
bgLauncher on Linux
Hey. So, I ported (or at least tried to port) the bgLauncher to Linux. I don't have a 32-bit version of Linux, so I couldn't test that version, but the 64-bit version seemed to run alright, though you can't spawn a terminal from it, so the "Keep Terminal Open" option is useless. Also, it would appear that you can't change the full-screen resolution - it will always be at desktop resolution (though that might be something to do with Linux or my graphics card and driver moreso than the BGE). Both versions of the launcher are present in the download. It requires 7-Zip to unzip. It can be found on the bgLauncher post here. Have fun!
Labels:
BGE Resources,
bgLauncher,
Blender,
Game Development
Friday, October 19, 2012
Simple Linear Velocity Motion Template V2.0
Hey. So, I made a template for simple movement with linear velocity awhile ago, and while it was alright, I made a new version that's a bit more refined. For one thing, it ties in better with the Bullet physics engine, and so won't operate separately from it.
For example, I'm pretty sure my old template wouldn't work well with bumping into objects, as it kept it speed separate from Bullet's speed values. The new version adds and subtracts its speed from the object's built-in linear velocity values, so if you go from bumping into an object to suddenly moving forward, you won't launch forward extremely fast.
Anyway, check it out here.
For example, I'm pretty sure my old template wouldn't work well with bumping into objects, as it kept it speed separate from Bullet's speed values. The new version adds and subtracts its speed from the object's built-in linear velocity values, so if you go from bumping into an object to suddenly moving forward, you won't launch forward extremely fast.
Anyway, check it out here.
Labels:
BGE Resources,
Blender,
Examples,
Game Development,
Python
Friday, August 3, 2012
BGHelper V1.9
Hey. It's been awhile since I've last released a version of BGHelper, but I've been working on it quietly for my own projects.
Labels:
BGE Resources,
BGHelper,
Blender,
Examples,
Game Development,
News,
Python
Friday, February 24, 2012
Voxels in the BGE Demo
Hey. So instead of working on my games or tutorials, I messed around in the game engine, heh. This time, the subject that I was interested in was voxels. I tried to use them before, with pretty poor results, as I couldn't get a large number of voxels to render in the BGE. Well, I then had an idea, which I tried to implement into the BGE, with pretty good results.
Labels:
BGE Resources,
Blender,
Examples,
Game Development,
Python
Saturday, February 18, 2012
Video Tutorial - 2D Sprites in the BGE
Hey. So, someone from the BlenderArtists forum requested that I make a tutorial about implementing 2D sprites in the BGE, which I did yesterday.
Labels:
BGE Tutorials,
Blender,
Game Development,
Video Tutorials
Thursday, January 12, 2012
BGHelper V1.8 - Joystick Input and Profiles
Hey. So here's yet another release of BGHelper. This one focuses on joystick input mostly, though there are a couple other new features.
Labels:
BGE Resources,
BGHelper,
Blender,
Examples,
Game Development
Tuesday, January 10, 2012
2D Sprites V1.8.2
Hey. So, here's another iteration of my 2D Sprites Python module. This one just has a minor bugfix and an improved feature.
Labels:
2D Sprites,
BGE Resources,
Blender,
Examples,
Game Development
Saturday, December 10, 2011
About Blender Audio Crackle and Stutter
Hello. I just wanted to post a solution to a little problem that I found with Blender and the BGE's audio playback.
Labels:
Blender,
Game Development,
News,
Stuttering Problem
Sunday, November 27, 2011
BGE Planet Demo and Free Normal Map Download
Hey. So over the weekend I made a little planet demo. It's not available for download, but I am giving something away.
Tuesday, November 1, 2011
X-Emitter V1.10.2 - Bug-fix-fix
Hey. So, after getting an E-mail from a user of X-Emitter, I decided to update it to fix a bug.
Labels:
BGE Resources,
Blender,
Game Development,
X-Emitter
Saturday, October 29, 2011
GLSL Electricity Shader
So, awhile ago, I was using RenderMonkey, a GLSL shader tool, and it shipped with a pre-made electricity shader. I have since readapted it to work with the BGE. :D
You can find a video of it below.
You can find a video of it below.
Saturday, October 15, 2011
Sprites Module Quick Bug-Fix
Hey. Turns out there was a pretty large error in my code in my Sprites module! :S
Friday, September 23, 2011
Simple Quick Character Setup
Hey. So while I was in the process of making a game, I found a nice setup that moves objects easily via linear velocity, but avoids the drifting that frequently arises.
Labels:
BGE Resources,
Blender,
Examples,
Game Development
Saturday, September 17, 2011
BGHelper V1.6 - Node Map PathFinding and Soft-body Pinning
Hey. So today, I'm giving out BGHelper V1.6. This version includes quick and simple NodeMap-based pathfinding, along with a soft-body pinning function.
Labels:
BGE Resources,
BGHelper,
Blender,
Examples,
Game Development
Sunday, September 11, 2011
Disable Mip-mapping For Runtimes Python Script - BGE Pre-loader
Hey. Here's a quick little resource for you - it's a Display Preloader for your BGE runtimes.
Labels:
BGE Resources,
Blender,
Game Development,
Games,
News
Tuesday, September 6, 2011
BGHelper V1.5 - Nodes and Gradual Ranges
Hey. So here's another release of BGHelper. This one has a couple of new features.
Labels:
BGE Resources,
BGHelper,
Blender,
Examples,
Game Development
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