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Showing posts with label Blender. Show all posts
Showing posts with label Blender. Show all posts

Thursday, May 30, 2013

New Resource: LightTrail

Hey. So, LightTrail is a trail system I made because I needed the functionality of a trail / ribbon, but I couldn't find anything for Blender 2.6. It's not exceptionally well made, but I'm happy with it.

Tuesday, April 30, 2013

Motion Blur

Hello! It's been awhile since my last post. Here's an example module that I made for motion blurring.

Monday, March 25, 2013

2D in the BGE Part 2.5 - Code Refactoring

Hey. So, here's a little video in the "2D in the BGE" tutorial series that I've been making. This one just basically talks about refactoring your code to be easier to read and work with. Check it out after the break below.

Monday, March 11, 2013

SolarLune-Game - Google Code Game Development Module Page

Hey. So, I thought it would be a good idea to make a central Google Code page for my BGE Python modules. That way, it's easy to make sure that you have the most up-to-date scripts and functions.  You can use an SVN tool like TortoiseSVN to download the latest versions and keep up to date. It's pretty slick, I think.

Wednesday, November 7, 2012

bgLauncher on Linux

Hey. So, I ported (or at least tried to port) the bgLauncher to Linux. I don't have a 32-bit version of Linux, so I couldn't test that version, but the 64-bit version seemed to run alright, though you can't spawn a terminal from it, so the "Keep Terminal Open" option is useless. Also, it would appear that you can't change the full-screen resolution - it will always be at desktop resolution (though that might be something to do with Linux or my graphics card and driver moreso than the BGE). Both versions of the launcher are present in the download. It requires 7-Zip to unzip. It can be found on the bgLauncher post here. Have fun!

Friday, October 19, 2012

Simple Linear Velocity Motion Template V2.0

Hey. So, I made a template for simple movement with linear velocity awhile ago, and while it was alright, I made a new version that's a bit more refined. For one thing, it ties in better with the Bullet physics engine, and so won't operate separately from it.

For example, I'm pretty sure my old template wouldn't work well with bumping into objects, as it kept it speed separate from Bullet's speed values. The new version adds and subtracts its speed from the object's built-in linear velocity values, so if you go from bumping into an object to suddenly moving forward, you won't launch forward extremely fast.

Anyway, check it out here.

Friday, August 3, 2012

BGHelper V1.9

Hey. It's been awhile since I've last released a version of BGHelper, but I've been working on it quietly for my own projects.

Friday, February 24, 2012

Voxels in the BGE Demo

Hey. So instead of working on my games or tutorials, I messed around in the game engine, heh. This time, the subject that I was interested in was voxels. I tried to use them before, with pretty poor results, as I couldn't get a large number of voxels to render in the BGE. Well, I then had an idea, which I tried to implement into the BGE, with pretty good results.

Saturday, February 18, 2012

Video Tutorial - 2D Sprites in the BGE

Hey. So, someone from the BlenderArtists forum requested that I make a tutorial about implementing 2D sprites in the BGE, which I did yesterday.

Thursday, January 12, 2012

BGHelper V1.8 - Joystick Input and Profiles

Hey. So here's yet another release of BGHelper. This one focuses on joystick input mostly, though there are a couple other new features.

Tuesday, January 10, 2012

2D Sprites V1.8.2

Hey. So, here's another iteration of my 2D Sprites Python module. This one just has a minor bugfix and an improved feature.

Saturday, December 10, 2011

About Blender Audio Crackle and Stutter

Hello. I just wanted to post a solution to a little problem that I found with Blender and the BGE's audio playback.

Sunday, November 27, 2011

BGE Planet Demo and Free Normal Map Download

Hey. So over the weekend I made a little planet demo. It's not available for download, but I am giving something away.


Tuesday, November 1, 2011

X-Emitter V1.10.2 - Bug-fix-fix

Hey. So, after getting an E-mail from a user of X-Emitter, I decided to update it to fix a bug.

Saturday, October 29, 2011

GLSL Electricity Shader

So, awhile ago, I was using RenderMonkey, a GLSL shader tool, and it shipped with a pre-made electricity shader. I have since readapted it to work with the BGE. :D
You can find a video of it below.

Saturday, October 15, 2011

Sprites Module Quick Bug-Fix

Hey. Turns out there was a pretty large error in my code in my Sprites module! :S

Friday, September 23, 2011

Simple Quick Character Setup

Hey. So while I was in the process of making a game, I found a nice setup that moves objects easily via linear velocity, but avoids the drifting that frequently arises.

Saturday, September 17, 2011

BGHelper V1.6 - Node Map PathFinding and Soft-body Pinning

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Hey. So today, I'm giving out BGHelper V1.6. This version includes quick and simple NodeMap-based pathfinding, along with a soft-body pinning function.

Sunday, September 11, 2011

Disable Mip-mapping For Runtimes Python Script - BGE Pre-loader

Hey. Here's a quick little resource for you - it's a Display Preloader for your BGE runtimes.

Tuesday, September 6, 2011

BGHelper V1.5 - Nodes and Gradual Ranges

Hey. So here's another release of BGHelper. This one has a couple of new features.