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Thursday, April 28, 2011

X-Emitter V1.7.1 / Near List V1.0

Hey. A slight update in X-Emitter this time around - when I was using it, I found a pretty large oversight on my part.

Tuesday, April 26, 2011

X-Emitter V1.7 - Particle Collisions!

Rendered in the BGE, using X-Emitter
Hey. So here's version 1.7 of X-Emitter featuring simple collisions for particles.

Saturday, April 23, 2011

External Modules and the BGE

Hey. So, as you may or may not know, I've been making some external modules for use with the Blender Game Engine. Here, I show how one can easily work these modules into all of their projects easily.

Friday, April 22, 2011

2D Sprites V1.6

Hey. So here's another release of my 2D sprites script - this time in module format for easy use.

Dynamic Waves V1.0

Hey. So awhile back, I made a dynamic waves system for generating waves on the surfaces of meshes in the BGE, and now, I've gone back to update the system.

Wednesday, April 20, 2011

SunVox Can Load JPEG Files?!

Hey, I didn't know about this, but that free powerful cross-platform tracker music creation software that I also run a song archive about (and make music with) that I mentioned awhile back - can load in pictures and make them into sounds. Good sounding sounds. Good sounding sounds that sound good!

Sunday, April 17, 2011

Blender 2.57 Out

Hey - I just wanted to say that Blender 2.57 is out now.

Thursday, April 14, 2011

Cross-scene Object Linking Blender Add-on

Hey. So I was making a game in Blender when I found that I needed to have an object like a particle or a weapon in a blank layer across all of my scenes.

Friday, April 8, 2011

Simple Game Source Code

Hey. So I was going to make a simple tutorial series awhile ago, and just prior to typing the first tutorial up, I quit, LOL. So, I probably won't give the simple tutorial series anymore in lieu of the Python, 2D filter, etc. tutorials. So, that means that I'll release the source code here for others to learn from.

Friday, April 1, 2011

Python in the BGE Part 6

Hey. So here's part 6 of my tutorial on using Python to make a (fairly) simple dungeon-crawling game in the BGE.