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Thursday, May 30, 2013

New Resource: LightTrail

Hey. So, LightTrail is a trail system I made because I needed the functionality of a trail / ribbon, but I couldn't find anything for Blender 2.6. It's not exceptionally well made, but I'm happy with it.

Tuesday, April 30, 2013

Motion Blur

Hello! It's been awhile since my last post. Here's an example module that I made for motion blurring.

Monday, March 25, 2013

2D in the BGE Part 2.5 - Code Refactoring

Hey. So, here's a little video in the "2D in the BGE" tutorial series that I've been making. This one just basically talks about refactoring your code to be easier to read and work with. Check it out after the break below.

Friday, March 22, 2013

BlendSling v0.21b - Blender 2.66a runtime and Added OS X Build

Hey. So, here's another version of my BlendSling launcher. This one uses Blender 2.66a's BlenderPlayer. I've also uploaded an OS X version. As a side-note, the Linux versions were created on Windows, so they may or may not work. Feel free to give 'em a tug and see if they fall apart.

Monday, March 11, 2013

SolarLune-Game - Google Code Game Development Module Page

Hey. So, I thought it would be a good idea to make a central Google Code page for my BGE Python modules. That way, it's easy to make sure that you have the most up-to-date scripts and functions.  You can use an SVN tool like TortoiseSVN to download the latest versions and keep up to date. It's pretty slick, I think.

Monday, January 28, 2013

Pixel Art Tips #7 - Outlines

Hello! So, after quite awhile, I got around to making another pixel art video. This one is about outlines. You can find it after the break (hit "Read More >" below if you don't see it).