Hey. So, here's another version of my BlendSling launcher. This one uses Blender 2.66a's BlenderPlayer. I've also uploaded an OS X version. As a side-note, the Linux versions were created on Windows, so they may or may not work. Feel free to give 'em a tug and see if they fall apart.
Search Results
Showing posts with label News. Show all posts
Showing posts with label News. Show all posts
Friday, March 22, 2013
Monday, January 28, 2013
Pixel Art Tips #7 - Outlines
Hello! So, after quite awhile, I got around to making another pixel art video. This one is about outlines. You can find it after the break (hit "Read More >" below if you don't see it).
Labels:
Examples,
Game Development,
News,
Pixel Art Tutorials,
Video Tutorials
Monday, November 19, 2012
BlendSling v0.2 - Launcher for BGE Games
Hey. So, I renamed the launcher to BlendSling, as there had already been a 'BGLauncher' that launches BGE games before. This version adds a little safety to the launcher by adding in some (very, very, poor, but functioning) encryption to BlendSling from my BlendCrypt project before. What's more, thanks to a suggestion by Moguri from the BlenderArtists forums a few months ago (I was really slow to work on it for some reason), it doesn't decode the files to disk (like BlendCrypt did), but rather decodes them into memory, loading their scenes (and so everything in them) into the game via LibLoad.
Labels:
BGE Resources,
bgLauncher,
BlendSling,
Examples,
Game Development,
News
Saturday, October 13, 2012
Pixel Art Tutorial 6 - Hue Shifting and Saturation Shading
Hello. So, it's been awhile, unfortunately. Today I made and uploaded a pixel art tutorial video - this one deals with shading objects with more saturation the darker they get, and shifting the hue of colors as the shading gets darker. You can find the video after the break.
Labels:
Game Development,
News,
Pixel Art Tutorials,
Video Tutorials
Friday, August 3, 2012
BGHelper V1.9
Hey. It's been awhile since I've last released a version of BGHelper, but I've been working on it quietly for my own projects.
Labels:
BGE Resources,
BGHelper,
Blender,
Examples,
Game Development,
News,
Python
Saturday, January 21, 2012
Python in the BGE - Part 9 - Better Movement
Labels:
BGE Tutorials,
Game Development,
Games,
News,
Python
Saturday, December 10, 2011
About Blender Audio Crackle and Stutter
Hello. I just wanted to post a solution to a little problem that I found with Blender and the BGE's audio playback.
Labels:
Blender,
Game Development,
News,
Stuttering Problem
Sunday, November 27, 2011
BGE Planet Demo and Free Normal Map Download
Hey. So over the weekend I made a little planet demo. It's not available for download, but I am giving something away.
Wednesday, November 23, 2011
JME3 - Open-Source, Free, Cross-Platform 3D Game Engine
![]() |
| Screenshot from the jMonkeyEngine.com homepage. |
Monday, November 14, 2011
Python Tips and Tricks
Hey. Here's some quick Python tips and tricks that you can use when coding. There's two that I'm going to go into detail on - conditional variable setting, and multiple equality checks.
Friday, November 4, 2011
Pixel Art Tutorial Series - Part 3 - Light and Shadow
Hey. So here's a somewhat long and extensive entry in my pixel art tutorial series - this one deals with light and shadows.
Labels:
Game Development,
News,
Pixel Art Tutorials,
Video Tutorials
Sunday, September 11, 2011
Disable Mip-mapping For Runtimes Python Script - BGE Pre-loader
Hey. Here's a quick little resource for you - it's a Display Preloader for your BGE runtimes.
Labels:
BGE Resources,
Blender,
Game Development,
Games,
News
Saturday, August 13, 2011
Mini-Tutorial - Pixel-Perfect Sprites in the BGE
Hey. So, some people were trying to do pixel-perfect sprites in the BGE awhile ago, but ran into some roadblocks. However, Blender can do quite a bit, and so I wrote a quick little mini-tutorial on creating pixel-perfect sprites in the BGE. You can find it here.
Wednesday, August 10, 2011
Blender / Python Tutoring and Helper Service
Hey. So, I've started a helper and tutor service for those who want to learn how to use the BGE and Python. The page can be found here.
Experimental Build: Orthographic Shadows in the BGE
Hey. So, after milling around with the Blender Source for a bit, I implemented very rough orthographic shadows into the BGE. It's not finished yet - there are still bugs, but I would like to put it out there for testing.
Labels:
Blender,
Blender Developing,
Game Development,
Games,
News
Monday, August 8, 2011
Alternate Mist Blender Build
Hey, how's everyone? Well, I just recently managed to expose to Blender's UI a couple of extra (unnecessary) mist settings.
Sunday, August 7, 2011
Random Level Design Implemented in the BGE - Part 2
Hey. So here is part 2 of the fairly large tutorial series on random level design in the BGE. Part one covered a fair amount, and we will be looking into part 2, which will be a little more in-depth.
Labels:
BGE Tutorials,
Blender,
Game Development,
News,
Python
Developing for the BGE
Hey. Sorry there hasn't been a lot of activity on this blog lately, but I've been lazy. I want to actually make some effort and improve the Blender Game Engine, so I've decided to see what I can do with the source code.
Wednesday, August 3, 2011
SunVox Tutorials and SunVox V1.6.4
Hey. So there are two pieces of news here. SunVox verison 1.6.4 is out, and among the new features is a DrumSynth module, a compressor, and the ability to draw in the synth for the Dirty synth type.
Thursday, July 28, 2011
BGHelper V1.4 - Grids and Dimensions
Hey. So here's another version of the BGHelper Python module available for download.
Labels:
BGE Resources,
BGHelper,
Blender,
Game Development,
News
Subscribe to:
Posts (Atom)



