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Showing posts with label News. Show all posts
Showing posts with label News. Show all posts

Friday, March 22, 2013

BlendSling v0.21b - Blender 2.66a runtime and Added OS X Build

Hey. So, here's another version of my BlendSling launcher. This one uses Blender 2.66a's BlenderPlayer. I've also uploaded an OS X version. As a side-note, the Linux versions were created on Windows, so they may or may not work. Feel free to give 'em a tug and see if they fall apart.

Monday, January 28, 2013

Pixel Art Tips #7 - Outlines

Hello! So, after quite awhile, I got around to making another pixel art video. This one is about outlines. You can find it after the break (hit "Read More >" below if you don't see it).

Monday, November 19, 2012

BlendSling v0.2 - Launcher for BGE Games

Hey. So, I renamed the launcher to BlendSling, as there had already been a 'BGLauncher' that launches BGE games before. This version adds a little safety to the launcher by adding in some (very, very, poor, but functioning) encryption to BlendSling from my BlendCrypt project before. What's more, thanks to a suggestion by Moguri from the BlenderArtists forums a few months ago (I was really slow to work on it for some reason), it doesn't decode the files to disk (like BlendCrypt did), but rather decodes them into memory, loading their scenes (and so everything in them) into the game via LibLoad.

Saturday, October 13, 2012

Pixel Art Tutorial 6 - Hue Shifting and Saturation Shading

Hello. So, it's been awhile, unfortunately. Today I made and uploaded a pixel art tutorial video - this one deals with shading objects with more saturation the darker they get, and shifting the hue of colors as the shading gets darker. You can find the video after the break.

Friday, August 3, 2012

BGHelper V1.9

Hey. It's been awhile since I've last released a version of BGHelper, but I've been working on it quietly for my own projects.

Saturday, January 21, 2012

Python in the BGE - Part 9 - Better Movement

Hello. So, here's another tutorial that covers moving with Python with our demo game, MazeCrawl.

Saturday, December 10, 2011

About Blender Audio Crackle and Stutter

Hello. I just wanted to post a solution to a little problem that I found with Blender and the BGE's audio playback.

Sunday, November 27, 2011

BGE Planet Demo and Free Normal Map Download

Hey. So over the weekend I made a little planet demo. It's not available for download, but I am giving something away.


Wednesday, November 23, 2011

JME3 - Open-Source, Free, Cross-Platform 3D Game Engine

Screenshot from the jMonkeyEngine.com homepage.
Hey. I just wanted to post about another 3D game engine that I found. It's called jME3 - jMonkeyEngine 3.0. It's a powerful, Java-based 3D game engine that is cross-platform, and quite an interesting engine.

Monday, November 14, 2011

Python Tips and Tricks

Hey. Here's some quick Python tips and tricks that you can use when coding. There's two that I'm going to go into detail on - conditional variable setting, and multiple equality checks.

Friday, November 4, 2011

Pixel Art Tutorial Series - Part 3 - Light and Shadow

Hey. So here's a somewhat long and extensive entry in my pixel art tutorial series - this one deals with light and shadows.

Sunday, September 11, 2011

Disable Mip-mapping For Runtimes Python Script - BGE Pre-loader

Hey. Here's a quick little resource for you - it's a Display Preloader for your BGE runtimes.

Saturday, August 13, 2011

Mini-Tutorial - Pixel-Perfect Sprites in the BGE

Hey. So, some people were trying to do pixel-perfect sprites in the BGE awhile ago, but ran into some roadblocks. However, Blender can do quite a bit, and so I wrote a quick little mini-tutorial on creating pixel-perfect sprites in the BGE. You can find it here.

Wednesday, August 10, 2011

Blender / Python Tutoring and Helper Service

Hey. So, I've started a helper and tutor service for those who want to learn how to use the BGE and Python. The page can be found here.

Experimental Build: Orthographic Shadows in the BGE

Hey. So, after milling around with the Blender Source for a bit, I implemented very rough orthographic shadows into the BGE. It's not finished yet - there are still bugs, but I would like to put it out there for testing.

Monday, August 8, 2011

Alternate Mist Blender Build

Hey, how's everyone? Well, I just recently managed to expose to Blender's UI a couple of extra (unnecessary) mist settings.

Sunday, August 7, 2011

Random Level Design Implemented in the BGE - Part 2

Hey. So here is part 2 of the fairly large tutorial series on random level design in the BGE. Part one covered a fair amount, and we will be looking into part 2, which will be a little more in-depth.

Developing for the BGE

Hey. Sorry there hasn't been a lot of activity on this blog lately, but I've been lazy. I want to actually make some effort and improve the Blender Game Engine, so I've decided to see what I can do with the source code.

Wednesday, August 3, 2011

SunVox Tutorials and SunVox V1.6.4

Hey. So there are two pieces of news here. SunVox verison 1.6.4 is out, and among the new features is a DrumSynth module, a compressor, and the ability to draw in the synth for the Dirty synth type.

Thursday, July 28, 2011

BGHelper V1.4 - Grids and Dimensions

Hey. So here's another version of the BGHelper Python module available for download.