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Sunday, August 7, 2011

Developing for the BGE

Hey. Sorry there hasn't been a lot of activity on this blog lately, but I've been lazy. I want to actually make some effort and improve the Blender Game Engine, so I've decided to see what I can do with the source code.

Someone on TIGForums mentioned to me that it might be a good idea for me to download the source code and document my efforts and struggles, which might get more people interested in developing for the BGE. It's not too hard to understand, and right now I'm trying to see about adding a new button to the UI. If I can do that and link it to an internal variable, then I'll have won my first little battle. It's not much, but it's still something.

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