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Friday, August 26, 2011

X-Emitter V1.10.1

Hey. So here's a somewhat major update and bug-fix version of the X-Emitter V1.10.1 dealing with scene changes.

Saturday, August 13, 2011

Mini-Tutorial - Pixel-Perfect Sprites in the BGE

Hey. So, some people were trying to do pixel-perfect sprites in the BGE awhile ago, but ran into some roadblocks. However, Blender can do quite a bit, and so I wrote a quick little mini-tutorial on creating pixel-perfect sprites in the BGE. You can find it here.

Wednesday, August 10, 2011

Blender / Python Tutoring and Helper Service

Hey. So, I've started a helper and tutor service for those who want to learn how to use the BGE and Python. The page can be found here.

Experimental Build: Orthographic Shadows in the BGE

Hey. So, after milling around with the Blender Source for a bit, I implemented very rough orthographic shadows into the BGE. It's not finished yet - there are still bugs, but I would like to put it out there for testing.

Monday, August 8, 2011

Alternate Mist Blender Build

Hey, how's everyone? Well, I just recently managed to expose to Blender's UI a couple of extra (unnecessary) mist settings.

Sunday, August 7, 2011

Random Level Design Implemented in the BGE - Part 2

Hey. So here is part 2 of the fairly large tutorial series on random level design in the BGE. Part one covered a fair amount, and we will be looking into part 2, which will be a little more in-depth.

Developing for the BGE

Hey. Sorry there hasn't been a lot of activity on this blog lately, but I've been lazy. I want to actually make some effort and improve the Blender Game Engine, so I've decided to see what I can do with the source code.

Wednesday, August 3, 2011

SunVox Tutorials and SunVox V1.6.4

Hey. So there are two pieces of news here. SunVox verison 1.6.4 is out, and among the new features is a DrumSynth module, a compressor, and the ability to draw in the synth for the Dirty synth type.