tag:blogger.com,1999:blog-5540340668858020212.comments2024-03-10T21:56:24.821-07:00Game Up! Game Development BlogSolarLunehttp://www.blogger.com/profile/16532428857445699165noreply@blogger.comBlogger357125tag:blogger.com,1999:blog-5540340668858020212.post-20468756158944328662017-01-09T18:19:31.285-08:002017-01-09T18:19:31.285-08:00Yo, I haven't used the BGE in a long while, bu...Yo, I haven't used the BGE in a long while, but if Audaspace automatically creates a handle when you play the sound, and you want to have the handle to customize before actually hearing it, you could play the sound and then immediately pause it.SolarLunehttps://www.blogger.com/profile/16532428857445699165noreply@blogger.comtag:blogger.com,1999:blog-5540340668858020212.post-91205549856319868542017-01-09T17:50:21.399-08:002017-01-09T17:50:21.399-08:00Hey Lune, how would you go about creating a handle...Hey Lune, how would you go about creating a handle without actually playing the a sound?wktr_thttps://www.blogger.com/profile/14203173433329992864noreply@blogger.comtag:blogger.com,1999:blog-5540340668858020212.post-12060705348796007502016-11-01T06:21:55.382-07:002016-11-01T06:21:55.382-07:00ah. some pointers :)
https://blenderartists.org/fo...ah. some pointers :)<br />https://blenderartists.org/forum/showthread.php?374488-Bind-custom-uniform-values-to-a-2D-filter-(using-bgl-wrapper)<br /><br />Anonymoushttps://www.blogger.com/profile/02071006905801715644noreply@blogger.comtag:blogger.com,1999:blog-5540340668858020212.post-5749069571760141612016-11-01T05:57:38.865-07:002016-11-01T05:57:38.865-07:00hey hello solarlune,
do you know a way to CREATE ...hey hello solarlune,<br /><br />do you know a way to CREATE a gameproperty for a filter DURING the game ?<br /><br />filters with uniforms from gameprops seem to update only if the gameprops exist before the game is run.<br /><br />If I try to add a new gameprop while the game is running (ob['spam'] = 'eggs' or something) this does not do anything (if the gameprop spam did not exist before)<br /><br />thanks for any pointer,<br /><br />JeromeAnonymoushttps://www.blogger.com/profile/02071006905801715644noreply@blogger.comtag:blogger.com,1999:blog-5540340668858020212.post-1019506115093496172016-07-21T21:12:36.295-07:002016-07-21T21:12:36.295-07:00how you fixed it???how you fixed it???Anonymoushttps://www.blogger.com/profile/03832106635397981963noreply@blogger.comtag:blogger.com,1999:blog-5540340668858020212.post-44651255935141958382015-11-05T00:33:35.192-08:002015-11-05T00:33:35.192-08:00Hi,
this part still blows my mind. Are you just tr...Hi,<br />this part still blows my mind. Are you just trying to get a minute directional value (e.g. +/- x or y) to help point the ray? Thanks.<br /><br /> pos = obj.position #get the Player's current position<br /> topos = pos.copy() # Make a copy of the Player's current position<br /> topos.x += (Sign(mx) * size) + mx #offset the copy by the movement value of the x-axis<br /> topos.y += (Sign(my) * size) + my #same for the y axis<br /> return obj.rayCast(topos, pos, 0, 'wall', 1, 1) #collided with something on the specified axissmithianhttps://www.blogger.com/profile/15522604760185913945noreply@blogger.comtag:blogger.com,1999:blog-5540340668858020212.post-11073851717078148372015-11-05T00:20:15.769-08:002015-11-05T00:20:15.769-08:00Hi,
this part still blows my mind. Are you just tr...Hi,<br />this part still blows my mind. Are you just trying to get a minute directional value (e.g. +/- x or y) to help point the ray? Thanks.<br /><br /> pos = obj.position #get the Player's current position<br /> topos = pos.copy() # Make a copy of the Player's current position<br /> topos.x += (Sign(mx) * size) + mx #offset the copy by the movement value of the x-axis<br /> topos.y += (Sign(my) * size) + my #same for the y axis<br /> return obj.rayCast(topos, pos, 0, 'wall', 1, 1) #collided with something on the specified axissmithianhttps://www.blogger.com/profile/15522604760185913945noreply@blogger.comtag:blogger.com,1999:blog-5540340668858020212.post-63667399905988381992015-11-04T19:41:56.117-08:002015-11-04T19:41:56.117-08:00Great tutorial. I don't understand why the to...Great tutorial. I don't understand why the topos variable is chosen for the end of the ray? Why is the offset value significant and why wouldn't you just use a constant. It seems to me you're saying, "shoot out a ray that as long as I have traveled so far on this axis'. Apologies if this sounds abrupt. It's not meant to. - IanAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-5540340668858020212.post-61012883681166504022015-10-19T23:38:02.347-07:002015-10-19T23:38:02.347-07:00Sorry for getting back to you so late! That doesn&...Sorry for getting back to you so late! That doesn't sound right at all - not sure if that's for this, BlendSling (which I wouldn't really recommend too much), or something else...? Try asking on the Blenderartists forums.SolarLunehttps://www.blogger.com/profile/16532428857445699165noreply@blogger.comtag:blogger.com,1999:blog-5540340668858020212.post-40972518058318110282015-09-10T05:44:12.125-07:002015-09-10T05:44:12.125-07:00Hi, i have a GLS error: AttributeError: 'modul...Hi, i have a GLS error: AttributeError: 'module' object has no attribute 'argv' Line 211PRXhttps://www.blogger.com/profile/01417483745059956680noreply@blogger.comtag:blogger.com,1999:blog-5540340668858020212.post-57805088147639344672015-06-28T20:46:07.065-07:002015-06-28T20:46:07.065-07:00Oh, I guess I could suggest downgrading to a previ...Oh, I guess I could suggest downgrading to a previous firmware.SolarLunehttps://www.blogger.com/profile/16532428857445699165noreply@blogger.comtag:blogger.com,1999:blog-5540340668858020212.post-51072011906519644952015-06-28T20:45:17.995-07:002015-06-28T20:45:17.995-07:00Hey, there! Sorry, but I don't have a Caanoo a...Hey, there! Sorry, but I don't have a Caanoo anymore - it's been quite awhile since I last did anything with one. Maybe you can find a community that still uses them somewhere on the Internet.SolarLunehttps://www.blogger.com/profile/16532428857445699165noreply@blogger.comtag:blogger.com,1999:blog-5540340668858020212.post-47911974081113680122015-06-28T17:50:50.308-07:002015-06-28T17:50:50.308-07:00i'm having trouble using drpocketsnes. i'v...i'm having trouble using drpocketsnes. i've had a caanoo for a few years now but ever since i updated the firmware to 2.6.24 rev 167 drpsnes just freezes at startup and i can't play any games on it. do you have any suggestions? i tried putting the files in the app folder... same thing. i mean its a pretty simple device which means theres only one or two ways of going about this. i need help man. i love super nintendoMudanooihttps://www.blogger.com/profile/10024942334626746283noreply@blogger.comtag:blogger.com,1999:blog-5540340668858020212.post-61750878863206404572014-09-14T10:05:29.287-07:002014-09-14T10:05:29.287-07:00I have been searching the web for a tutorial like ...I have been searching the web for a tutorial like this, this is presented in a clear and concise manner. Thanks . . .Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5540340668858020212.post-6616891600496645752014-09-05T05:18:40.659-07:002014-09-05T05:18:40.659-07:00I found this FX in BlenderArtists and I reply this...I found this FX in BlenderArtists and I reply this, there, too:<br /><br />"Hey, I was needing just this: very simple blur... but this FX darken the image. Why and how should I avoid that?"Mario Meyhttps://www.blogger.com/profile/05983109918237525588noreply@blogger.comtag:blogger.com,1999:blog-5540340668858020212.post-10350449319077133322014-08-13T07:09:55.543-07:002014-08-13T07:09:55.543-07:00No problem, though this is now deprecated, since y...No problem, though this is now deprecated, since you can just use Python to disable mipmaps. I made a video tutorial about it on my YouTube channel.SolarLunehttps://www.blogger.com/profile/16532428857445699165noreply@blogger.comtag:blogger.com,1999:blog-5540340668858020212.post-77868713923922369652014-08-13T05:56:50.204-07:002014-08-13T05:56:50.204-07:00Thank you verry much !!!!!!!Thank you verry much !!!!!!!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5540340668858020212.post-42608142289678652462014-05-11T06:39:39.968-07:002014-05-11T06:39:39.968-07:00Yo! Sorry to respond to you so late, but I believe...Yo! Sorry to respond to you so late, but I believe the triggers being added together is a limitation of the XBOX 360 controller on Windows. I think it could be bypassed by using a specific DLL file (using X-Input to get the controller status), but that's too much work for me, haha. I would just recommend side-stepping it by basically putting common controls on the bumpers instead (i.e. left bumper = take out weapon, right bumper = use weapon), or making it so that you would never use both triggers at once (i.e. left trigger = pull up inventory, right trigger = crouch).SolarLunehttps://www.blogger.com/profile/16532428857445699165noreply@blogger.comtag:blogger.com,1999:blog-5540340668858020212.post-5019865006252677852014-03-29T16:45:14.450-07:002014-03-29T16:45:14.450-07:00There is a bug with Blender 2.68 that causes error...There is a bug with Blender 2.68 that causes errors using this method. My final solution was to down load Blender 2.70 and it worked out great, line for line no work arounds needed. :) lol I spent 2 weeks on trying to figure out what I was doing wrong. from a newbe to all other newbes. Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5540340668858020212.post-45090006795710351012014-03-25T01:16:00.287-07:002014-03-25T01:16:00.287-07:00If this is not working it is because you have to a...If this is not working it is because you have to add an 'actuator' under the 'Logic Editor' using the SCA (Sensors, Controllers, Actuators 'logic bricks'. That is why I prefer the 'KX' commands which use less logic bricks hence I think cleaner.Anonymoushttps://www.blogger.com/profile/14583373263053683798noreply@blogger.comtag:blogger.com,1999:blog-5540340668858020212.post-64929092199995445742014-03-12T13:49:31.615-07:002014-03-12T13:49:31.615-07:00This is really useful !!
I added a XBox360 Profile...This is really useful !!<br />I added a XBox360 Profile.<br />But the problem is that the backtriggers are added together so could you do something there,because it isn't possible to find out if both or none are pressed?Brunfunstudiosnoreply@blogger.comtag:blogger.com,1999:blog-5540340668858020212.post-15283380778755151022014-01-22T07:50:29.295-08:002014-01-22T07:50:29.295-08:00@Archana - I don't know of any off-hand - I wo...@Archana - I don't know of any off-hand - I would just try a Google search to turn some up. I'm not sure if the person who posted this found any solution. It wouldn't appear to be the case.SolarLunehttps://www.blogger.com/profile/16532428857445699165noreply@blogger.comtag:blogger.com,1999:blog-5540340668858020212.post-57577247961215171422014-01-21T08:51:28.433-08:002014-01-21T08:51:28.433-08:00Hello,
SolarLune could you please suggest some oth...Hello,<br />SolarLune could you please suggest some other Python modules that I could possibly test for microphone input?<br />Did the person who posted this find any sort of solution?<br />Any help would be much appreciated!<br />Thanks!Archanahttps://www.blogger.com/profile/05577947297065770777noreply@blogger.comtag:blogger.com,1999:blog-5540340668858020212.post-20135789532163400862014-01-03T20:01:49.372-08:002014-01-03T20:01:49.372-08:00There's a typo here Solarlune, def __init__(se...There's a typo here Solarlune, def __init__(self):<br />Nice blog!Angus Hollandshttps://www.blogger.com/profile/12650712938899294265noreply@blogger.comtag:blogger.com,1999:blog-5540340668858020212.post-48944299624825457422013-12-22T23:47:47.750-08:002013-12-22T23:47:47.750-08:00please provide your tutorial in written document s...please provide your tutorial in written document s also my net connection little bit slower<br />aamir 007https://www.blogger.com/profile/03885984322875773471noreply@blogger.com