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Monday, February 28, 2011

Python in the Blender Game Engine - Part 5.5

Here's part 5.5 (part 2 of part 5) for making Maze Crawl the game using Python in the BGE. Hey, so we left off looking at the source code for the Player.

Using Python in the Blender Game Engine - Part 5

Hey. So it's been a little while since the last post about this subject, but it's still going strong. In this tutorial, we work a little more using Python with the BGE game Maze Crawl.

Saturday, February 26, 2011

X-Emitter V1.2 Out

Hey. Version 1.2 of X-Emitter, the system for creating particle effects in the Blender Game Engine has been released.

Monday, February 21, 2011

BlendCrypt - BGE Encyption

Hey. So this is a project that I slapped together in an evening - it performs an exceptionally simple encryption / decryption for blend files real-time, meaning it's a (very small) extra step to prevent users from opening your externally packed blend files.

Thursday, February 17, 2011

OpenGL 2D Screen Filters in the BGE - Part 2

Hey. So, today, we'll take a look at another, slightly more complex 2D screen filter - the common Blur filter (yeaah!).

Monday, February 7, 2011

Using Python in the Blender Game Engine - Part 4

Hey, there. It's been a little while since the last tutorial post, but here's Part 4 in the series of game development in the Blender Game Engine using Python to make the maze-type game Maze Crawl.

Friday, February 4, 2011

SunVox - A Cross-Platform Music Creation Program

Hey, there. So, since this is a game development blog, I thought that it would be useful to talk about a key part of a game - sound and music. There are a lot of different programs out there for making music or sounds - one of them that I personally like and will talk about today is called SunVox.

Useful Forum Thread for BGE Python Help

Hi there. So recently, I've found on the BlenderArtists forum a thread that details a lot of important information about using Python with the Blender Game Engine. Some of the information is very professional in terms of dealing with multiple python files in a single game project. The thread can be found here.