Hey, there. So today, we'll look into using some simple GLSL (OpenGL Shading Language) functions with the Blender Game Engine to make some 2D screen filters. Theoretically, you could even implement this with other game engines to create 2D screen filters, even engines using other programming languages, like Microsoft's HLSL (High Level Shading Language).
Tuesday, January 25, 2011
Hey. So, welcome back to the 'Using Python in the Blender Game Engine' set of tutorials about using the Blender Game Engine to make a game while utilizing Python as the scripting language. In this part, we'll investigate implementing walls to help us make a world.
Sunday, January 23, 2011
Since this blog is about game development, I thought it would be a good idea to analyze good (or bad) games in attempts to try to understand how the games are made. One of the games that I'll be starting out with is the great PC freeware game Spelunky.
|The debug console is an invaluable tool in using the Blender Game Engine.|
|Screen captured from the Youtube debut video|
Okay, so now that we've got the IDE (Integrated Development Environment) set up for use with the BennuGD programming language, it's time to make a simple program with it, and finally, port it to the Caanoo!
Hey, there. So today, I'll be helping you to set up a game development environment for use with the BennuGD programming language to develop games or applications, create a simple Hello World program, and even port the program to the great open-source handheld, Game Park Holding's Caanoo.
Wednesday, January 19, 2011
Hi, there. As you may or may not already know, this is a blog about game design, and I'm going to help you, the reader, to create your very own PC game. One of the tools that I will be using is the Blender Game Engine, which is housed inside of the free, open-source Blender 3D modeling program.