Hey. It's been awhile since I've last released a version of BGHelper, but I've been working on it quietly for my own projects.
Unfortunately, I didn't keep up a list of changes, but I do know that I've updated the module with a smoother, speed-based mouse-look (use MouseLook(speedadd = 1)). I also tried to get it to work smoother on Mac by not setting the cursor to the middle of the screen every frame (a bug with the BGE's mouse cursor position setting function, I think). Combined with the smoother mouse-look, it should be pretty good (I think).
I also tried to minimize bugs where the view would snap up or down by
adding a quick timer to make sure the game's finished initializing
before receiving mouse input. Finally, I've also added a simple FPS
template to the example blend file. (By the way, I don't think A*
pathfinding works right now, so don't freak out if the example scene
doesn't work for you). I also added a simple FPS template to the blend file.
Check it out from the link below.
Download Here - Box.net
Thanks, and have fun!
YES!!
ReplyDeleteThanks! However, the Orbit-camera still gets stuck on mac.
ReplyDeleteHave a nice day!
-Marv
Still? Even after all this time? Hm... I'll have to check it out. Does it work at all, or is it stuttering? Thanks for the report!
DeleteIt is stuttering. However, the "OrbitSpeed" doesn't do anything at all.
ReplyDeleteSorry about that - you have to hold the middle-mouse button to use the OrbitSpeed example. As for the stuttering, I'll have to see about fixing it / testing it on a Mac...
Delete