Friday, April 22, 2011
Dynamic Waves V1.0
It's a lot more modular and easy to work with, as you only need to run a single function to see the effect on the object's mesh. It works okay so far, but it's not the fastest system (it loops through each vertex in the mesh and performs some calculations on them). It's pretty good for solid plane-type ground objects. Here's a video demonstrating it:
Download the demo and Waves script file here. As always, have fun with it.