Hey. So, here's another release of X-Emitter v1.7.2 - this is just a bugfix release, so there's nothing new this time around.
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Monday, May 23, 2011
X-Emitter V1.7.2
Labels:
BGE Resources,
Blender,
Game Development,
News,
X-Emitter
BGHelper Module V1.1
Hey. So, if you recall, I made a Python module for BGE games called BGHelper - this is an improvement on the previous release.
Saturday, May 21, 2011
Python in the BGE - Part 8 - AI
Hey. So here's part 8 of the MazeCrawl tutorial for enemy AI. We won't be covering too much in this one - it's pretty simple.
Labels:
BGE Tutorials,
Blender,
Game Development,
News,
Python
Friday, May 20, 2011
2D Sprites V1.8
Hey. So here's another release of 2D Sprites in the BGE. Note that there's a little bit different this time around.
Thursday, May 19, 2011
SunVox Tutorials - Setting Up Midi-In
Hey. Recently, the great tracker music creation software, SunVox, was updated to version 1.6.2, and with it came Midi-in, or the ability to play notes on a Midi-enabled keyboard in SunVox. Now I've decided to start writing tutorials on the subject. The first, on setting up Midi-In, is available on the SunVox Song Archive, SunVox Solstice.
SunVox V1.6.3 Is Out!
Hey. There is another update to SunVox - version 1.6.3 fixes some bugs and adds a new effect (the ability to trigger samples with a offset of a percentage, rather than by frame number, like before). Download SunVox V1.6.3 here.
Saturday, May 14, 2011
BGHelper Module V1.0
Hey. So here's a Python module for use with the Blender Game Engine. It features a pretty good amount of features.
Labels:
BGE Resources,
Blender,
Examples,
Game Development
Friday, May 13, 2011
SunVox V1.6.2 is out!
Yeah, I'm going to have to hurry this one up because I want to get at this version of SunVox. Why? One, hyphenated word - Midi-in (and Midi-out, by extension, LOL). You can now use your keyboard connected to your computer (not the computer one, but an electric Piano keyboard) to input notes in SunVox.
Friday, May 6, 2011
New Personal Game Development Site
Hey. So I've gotten pretty far on my current BGE game project, but rather than clutter up this site with my development progress, I've started another blog for my personal game development. Right now, there's just one game project, but I'll be sure to update it frequently / add new game projects for others to see and talk about. Check it out at SolarLune Games.
Sunday, May 1, 2011
Using Python in the Blender Game Engine - Part 7
Labels:
BGE Tutorials,
Blender,
Game Development,
News,
Python
2D Sprites V1.7
Hey. So this version of 2D sprites in the BGE is kind of a style change, really. In this version, I added another function to implement sprite changing via mesh replacement, rather than UV-coordinate animation called SpriteReplace.
Labels:
BGE Resources,
Blender,
Examples,
Game Development,
News
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