Hey. So here is X-Emitter version 1.5. A bit of a rehash of the underlying code makes this version the fastest version to date.
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Thursday, March 24, 2011
X-Emitter V1.5 Out
Labels:
BGE Resources,
Blender,
Game Development,
Games,
News,
X-Emitter
Friday, March 18, 2011
Basic OpenGL 2D Screen Filters in the BGE - Part 3
Hey. This time, we'll be looking into something new - a blur filter! What? We did that already? Oh... Well... What if we controlled it with a VARIABLE?! EH?
Labels:
Blender,
Game Development,
GLSL,
OpenGL Tutorials
Friday, March 11, 2011
X-Emitter V1.3 Out
Hey. So here's version 1.3 of X-Emitter. If you haven't been paying attention, X-Emitter is a particle emission system that I made and implemented into the Blender Game Engine for version 2.56. In this version, I added a couple of new particles and gravity.
Labels:
BGE Resources,
Blender,
Game Development,
Games,
News,
X-Emitter
Friday, March 4, 2011
Baked and Dynamic Shadowmaps in the BGE
Hey. So awhile ago I started a project to get a baked but real shadow map in the BGE.
Labels:
BGE Resources,
Blender,
Game Development,
Games,
News
Thursday, March 3, 2011
Getting New Blender Builds
Hey. So, I was using Blender today, and I was unfortunate to happen upon a bug in the Audaspace sound module, but I was able to get around the bug quite a bit easier than expected.
Tuesday, March 1, 2011
Massive Logic Speed Increase in BGE
Hey. So while I was messing around with a game project that I'd been working on that required many objects running logic (and so slowing down the game), I found out a faster method of running logic.
Labels:
BGE Resources,
Blender,
Game Development,
Games,
News
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