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Thursday, May 30, 2013

New Resource: LightTrail

Hey. So, LightTrail is a trail system I made because I needed the functionality of a trail / ribbon, but I couldn't find anything for Blender 2.6. It's not exceptionally well made, but I'm happy with it.


I wrote a ton more about the system in the blend file, so I'll put just a little bit of it here.
 
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LightTrail is a trail system that I made since I couldn't find one for Blender 2.6. There are a few options that you can use with LightTrail to customize your trail effect. Note that the trail's physics mesh is not updated while it moves around - to do that, you have to do it yourself with either the Replace Mesh logic brick, or with Python.

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As I'm tending to do with my newer projects, you can grab the script and an example for it at my Google Code page. For this one, you should be able to just press P to play (you don't have to move the script to the examples folder or anything).

Hey, if you want to see more cool stuff from me (resources or game projects), think about donating to me. You can do so right on the right side of this page.

4 comments:

  1. Howdy, just wanted to say you've got some great info on your site(s) followed instantly. I can't find the blend file on the Google code page (downloads)

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    1. You can get the blend files and scripts by using an SVN tool to download the files from the trunk/BGE directory. It's not too difficult to use - TortoiseSVN is a nice free SVN tool, for example.

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  2. i cannot find the download

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    1. As I mentioned above, you should probably use an SVN tool to download the scripts and blend file. It makes it easier to keep things up to date for the both of us, haha.

      Just download an SVN tool like TortoiseSVN, and use it to check out the code at http://solarlune-game.googlecode.com/svn/trunk/ to a directory on your computer. You would then be able to update it simply by asking TortoiseSVN to do so with the SVN Update menu option if you right-click on the folder.

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