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Thursday, January 12, 2012

BGHelper V1.8 - Joystick Input and Profiles

Hey. So here's yet another release of BGHelper. This one focuses on joystick input mostly, though there are a couple other new features.

In V1.8, I added a Joystick class that allows you to poll joysticks to see if they've changed between frames. This way, you can see if a joystick button, hat, or axis was just pressed, just released, or is being held down. In addition, I've added a Profile class (just a containing class) that allows you to access profiles. Currently, there are two - a PS2-USB controller scheme, and one for the Logitech Chillstream controller.

Also included are two examples for using the joystick, a template available in the JoystickProfileInput scene, and a new example for soft-body pinning. I also added a function to make numerical noise, though it really needs to be updated to be of any important use. Anyway, have fun with it!

Mirror - Box.Net

2 comments:

  1. This is really useful !!
    I added a XBox360 Profile.
    But the problem is that the backtriggers are added together so could you do something there,because it isn't possible to find out if both or none are pressed?

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  2. Yo! Sorry to respond to you so late, but I believe the triggers being added together is a limitation of the XBOX 360 controller on Windows. I think it could be bypassed by using a specific DLL file (using X-Input to get the controller status), but that's too much work for me, haha. I would just recommend side-stepping it by basically putting common controls on the bumpers instead (i.e. left bumper = take out weapon, right bumper = use weapon), or making it so that you would never use both triggers at once (i.e. left trigger = pull up inventory, right trigger = crouch).

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