Hey. So here's a somewhat major update and bug-fix version of the X-Emitter V1.10.1 dealing with scene changes.
Friday, August 26, 2011
Saturday, August 13, 2011
Hey. So, some people were trying to do pixel-perfect sprites in the BGE awhile ago, but ran into some roadblocks. However, Blender can do quite a bit, and so I wrote a quick little mini-tutorial on creating pixel-perfect sprites in the BGE. You can find it here.
Wednesday, August 10, 2011
Hey. So, after milling around with the Blender Source for a bit, I implemented very rough orthographic shadows into the BGE. It's not finished yet - there are still bugs, but I would like to put it out there for testing.
Monday, August 8, 2011
Sunday, August 7, 2011
Hey. Sorry there hasn't been a lot of activity on this blog lately, but I've been lazy. I want to actually make some effort and improve the Blender Game Engine, so I've decided to see what I can do with the source code.