Hey, there. So today, we'll look into using some simple GLSL (OpenGL Shading Language) functions with the Blender Game Engine to make some 2D screen filters. Theoretically, you could even implement this with other game engines to create 2D screen filters, even engines using other programming languages, like Microsoft's HLSL (High Level Shading Language).
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Tuesday, January 25, 2011
Using Python in the Blender Game Engine - Part 3
Hey. So, welcome back to the 'Using Python in the Blender Game Engine' set of tutorials about using the Blender Game Engine to make a game while utilizing Python as the scripting language. In this part, we'll investigate implementing walls to help us make a world.
Labels:
BGE Tutorials,
Blender,
Game Development,
Games,
Python
Sunday, January 23, 2011
Spelunky and Random Level Design
Since this blog is about game development, I thought it would be a good idea to analyze good (or bad) games in attempts to try to understand how the games are made. One of the games that I'll be starting out with is the great PC freeware game Spelunky.
Using Python in the Blender Game Engine - Part 2.5
Hey. So before we move on to the next part of the tutorial, some code house-keeping is in order to help make our source code more manageable.
Labels:
BGE Tutorials,
Blender,
Game Development,
Games,
Python
Using Python in the Blender Game Engine - Part 2
The debug console is an invaluable tool in using the Blender Game Engine. |
Labels:
BGE Tutorials,
Blender,
Game Development,
Games,
Python
Incredible BGE Game - Dead Cyborg
Screen captured from the Youtube debut video |
New Blender Beta Out
Hey, there. I just found out today that there's a new beta version of Blender out - version 2.56.
How to Install Apps and Games on the Caanoo
Hey, there. So, today, between game development tutorials, I thought that I would put a little tutorial on how to install games or apps on the GPH Caanoo.
Using Python in the Blender Game Engine - Part 1
Hey, there. So, we'll be learning about using Python in the Blender Game Engine today.
Labels:
BGE Tutorials,
Blender,
Game Development,
Games,
News,
Python
Who Likes Tron?
Hey, again. So, in-between tutorials being written and stuff, here's a small clip of something a developer created with the Blender Game Engine.
Setting Up Development for BennuGD - Part 2
Okay, so now that we've got the IDE (Integrated Development Environment) set up for use with the BennuGD programming language, it's time to make a simple program with it, and finally, port it to the Caanoo!
Setting Up Development for BennuGD - Part 1
Hey, there. So today, I'll be helping you to set up a game development environment for use with the BennuGD programming language to develop games or applications, create a simple Hello World program, and even port the program to the great open-source handheld, Game Park Holding's Caanoo.
What's a Caanoo?
Well, a canoe is a type of boat that... Wait, what? A Caanoo? Ohhhhh, okay. Well, the Caanoo is a new open-source handheld that was created by the company Game Park Holdings.
Wednesday, January 19, 2011
Introduction to the Blender Game Engine
Hi, there. As you may or may not already know, this is a blog about game design, and I'm going to help you, the reader, to create your very own PC game. One of the tools that I will be using is the Blender Game Engine, which is housed inside of the free, open-source Blender 3D modeling program.
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