Hey. So while I was in the process of making a game, I found a nice setup that moves objects easily via linear velocity, but avoids the drifting that frequently arises.
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Friday, September 23, 2011
Simple Quick Character Setup
Labels:
BGE Resources,
Blender,
Examples,
Game Development
Saturday, September 17, 2011
BGHelper V1.6 - Node Map PathFinding and Soft-body Pinning
Hey. So today, I'm giving out BGHelper V1.6. This version includes quick and simple NodeMap-based pathfinding, along with a soft-body pinning function.
Labels:
BGE Resources,
BGHelper,
Blender,
Examples,
Game Development
Sunday, September 11, 2011
Disable Mip-mapping For Runtimes Python Script - BGE Pre-loader
Hey. Here's a quick little resource for you - it's a Display Preloader for your BGE runtimes.
Labels:
BGE Resources,
Blender,
Game Development,
Games,
News
Tuesday, September 6, 2011
BGHelper V1.5 - Nodes and Gradual Ranges
Hey. So here's another release of BGHelper. This one has a couple of new features.
Labels:
BGE Resources,
BGHelper,
Blender,
Examples,
Game Development
Friday, August 26, 2011
X-Emitter V1.10.1
Hey. So here's a somewhat major update and bug-fix version of the X-Emitter V1.10.1 dealing with scene changes.
Labels:
BGE Resources,
Blender,
Game Development,
X-Emitter
Saturday, August 13, 2011
Mini-Tutorial - Pixel-Perfect Sprites in the BGE
Hey. So, some people were trying to do pixel-perfect sprites in the BGE awhile ago, but ran into some roadblocks. However, Blender can do quite a bit, and so I wrote a quick little mini-tutorial on creating pixel-perfect sprites in the BGE. You can find it here.
Wednesday, August 10, 2011
Blender / Python Tutoring and Helper Service
Hey. So, I've started a helper and tutor service for those who want to learn how to use the BGE and Python. The page can be found here.
Experimental Build: Orthographic Shadows in the BGE
Hey. So, after milling around with the Blender Source for a bit, I implemented very rough orthographic shadows into the BGE. It's not finished yet - there are still bugs, but I would like to put it out there for testing.
Labels:
Blender,
Blender Developing,
Game Development,
Games,
News
Monday, August 8, 2011
Alternate Mist Blender Build
Hey, how's everyone? Well, I just recently managed to expose to Blender's UI a couple of extra (unnecessary) mist settings.
Sunday, August 7, 2011
Random Level Design Implemented in the BGE - Part 2
Hey. So here is part 2 of the fairly large tutorial series on random level design in the BGE. Part one covered a fair amount, and we will be looking into part 2, which will be a little more in-depth.
Labels:
BGE Tutorials,
Blender,
Game Development,
News,
Python
Developing for the BGE
Hey. Sorry there hasn't been a lot of activity on this blog lately, but I've been lazy. I want to actually make some effort and improve the Blender Game Engine, so I've decided to see what I can do with the source code.
Wednesday, August 3, 2011
SunVox Tutorials and SunVox V1.6.4
Hey. So there are two pieces of news here. SunVox verison 1.6.4 is out, and among the new features is a DrumSynth module, a compressor, and the ability to draw in the synth for the Dirty synth type.
Thursday, July 28, 2011
BGHelper V1.4 - Grids and Dimensions
Hey. So here's another version of the BGHelper Python module available for download.
Labels:
BGE Resources,
BGHelper,
Blender,
Game Development,
News
Monday, July 25, 2011
Episode 1 of Dead Cyborg Is Out NOW
Hey. Yeah, Endre Barrath has just released Episode 1 of his new BGE adventure game, Dead Cyborg. I don't know much about it right now other than it takes place in a metallic, robotic world, but you can check it out, download, and donate for it here.
Sunday, July 17, 2011
X-Emitter V1.9 - Random Seeds
Hey. So, here's another X-Emitter, this time featuring random seeds.
Labels:
BGE Resources,
Blender,
Game Development,
News,
X-Emitter
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