Search Results

Showing posts with label Examples. Show all posts
Showing posts with label Examples. Show all posts

Monday, March 25, 2013

2D in the BGE Part 2.5 - Code Refactoring

Hey. So, here's a little video in the "2D in the BGE" tutorial series that I've been making. This one just basically talks about refactoring your code to be easier to read and work with. Check it out after the break below.

Monday, January 28, 2013

Pixel Art Tips #7 - Outlines

Hello! So, after quite awhile, I got around to making another pixel art video. This one is about outlines. You can find it after the break (hit "Read More >" below if you don't see it).

Monday, November 19, 2012

BlendSling v0.2 - Launcher for BGE Games

Hey. So, I renamed the launcher to BlendSling, as there had already been a 'BGLauncher' that launches BGE games before. This version adds a little safety to the launcher by adding in some (very, very, poor, but functioning) encryption to BlendSling from my BlendCrypt project before. What's more, thanks to a suggestion by Moguri from the BlenderArtists forums a few months ago (I was really slow to work on it for some reason), it doesn't decode the files to disk (like BlendCrypt did), but rather decodes them into memory, loading their scenes (and so everything in them) into the game via LibLoad.

Friday, October 19, 2012

Simple Linear Velocity Motion Template V2.0

Hey. So, I made a template for simple movement with linear velocity awhile ago, and while it was alright, I made a new version that's a bit more refined. For one thing, it ties in better with the Bullet physics engine, and so won't operate separately from it.

For example, I'm pretty sure my old template wouldn't work well with bumping into objects, as it kept it speed separate from Bullet's speed values. The new version adds and subtracts its speed from the object's built-in linear velocity values, so if you go from bumping into an object to suddenly moving forward, you won't launch forward extremely fast.

Anyway, check it out here.

Friday, August 3, 2012

BGHelper V1.9

Hey. It's been awhile since I've last released a version of BGHelper, but I've been working on it quietly for my own projects.

Thursday, July 5, 2012

2D Blender Game Engine Tutorial Part 2

Hey. Here's another part to the 2D BGE video tutorial series that I started earlier. This part goes into movement, animation changing, mirroring the sprite based on facing, and other things.

Friday, February 24, 2012

Voxels in the BGE Demo

Hey. So instead of working on my games or tutorials, I messed around in the game engine, heh. This time, the subject that I was interested in was voxels. I tried to use them before, with pretty poor results, as I couldn't get a large number of voxels to render in the BGE. Well, I then had an idea, which I tried to implement into the BGE, with pretty good results.

Thursday, January 12, 2012

BGHelper V1.8 - Joystick Input and Profiles

Hey. So here's yet another release of BGHelper. This one focuses on joystick input mostly, though there are a couple other new features.

Tuesday, January 10, 2012

2D Sprites V1.8.2

Hey. So, here's another iteration of my 2D Sprites Python module. This one just has a minor bugfix and an improved feature.

Friday, December 23, 2011

Pixel Art Tutorial Part 5 - Simple Animation

Hey. So here's another part to the pixel art tutorial series. This one deals with some simple animation to make a simple walk / run cycle.

Monday, December 12, 2011

BGE Audaspace Python Tutorial

Hey. So today, we'll briefly go into using Audaspace, an audio library shipped with Blender distributions, with the game engine.

Monday, November 14, 2011

Python Tips and Tricks

Hey. Here's some quick Python tips and tricks that you can use when coding. There's two that I'm going to go into detail on - conditional variable setting, and multiple equality checks.

Friday, September 23, 2011

Simple Quick Character Setup

Hey. So while I was in the process of making a game, I found a nice setup that moves objects easily via linear velocity, but avoids the drifting that frequently arises.

Saturday, September 17, 2011

BGHelper V1.6 - Node Map PathFinding and Soft-body Pinning

Photobucket
Hey. So today, I'm giving out BGHelper V1.6. This version includes quick and simple NodeMap-based pathfinding, along with a soft-body pinning function.

Tuesday, September 6, 2011

BGHelper V1.5 - Nodes and Gradual Ranges

Hey. So here's another release of BGHelper. This one has a couple of new features.

Tuesday, July 5, 2011

BGHelper Module V1.3

Hey. So, here's version 1.3 of the BGHelper module. In case you didn't know, the BGHelper is a module for use with the Blender Game Engine intended to make complex tasks easier. The new features are Callbacks and Collision Detection.

Thursday, June 9, 2011

Saturday, May 14, 2011

BGHelper Module V1.0

Hey. So here's a Python module for use with the Blender Game Engine. It features a pretty good amount of features.

Sunday, May 1, 2011

2D Sprites V1.7

Hey. So this version of 2D sprites in the BGE is kind of a style change, really. In this version, I added another function to implement sprite changing via mesh replacement, rather than UV-coordinate animation called SpriteReplace.

Thursday, April 28, 2011

X-Emitter V1.7.1 / Near List V1.0

Hey. A slight update in X-Emitter this time around - when I was using it, I found a pretty large oversight on my part.