Hey. So, here's a little video in the "2D in the BGE" tutorial series that I've been making. This one just basically talks about refactoring your code to be easier to read and work with. Check it out after the break below.
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Showing posts with label Examples. Show all posts
Showing posts with label Examples. Show all posts
Monday, March 25, 2013
Monday, January 28, 2013
Pixel Art Tips #7 - Outlines
Hello! So, after quite awhile, I got around to making another pixel art video. This one is about outlines. You can find it after the break (hit "Read More >" below if you don't see it).
Labels:
Examples,
Game Development,
News,
Pixel Art Tutorials,
Video Tutorials
Monday, November 19, 2012
BlendSling v0.2 - Launcher for BGE Games
Hey. So, I renamed the launcher to BlendSling, as there had already been a 'BGLauncher' that launches BGE games before. This version adds a little safety to the launcher by adding in some (very, very, poor, but functioning) encryption to BlendSling from my BlendCrypt project before. What's more, thanks to a suggestion by Moguri from the BlenderArtists forums a few months ago (I was really slow to work on it for some reason), it doesn't decode the files to disk (like BlendCrypt did), but rather decodes them into memory, loading their scenes (and so everything in them) into the game via LibLoad.
Labels:
BGE Resources,
bgLauncher,
BlendSling,
Examples,
Game Development,
News
Friday, October 19, 2012
Simple Linear Velocity Motion Template V2.0
Hey. So, I made a template for simple movement with linear velocity awhile ago, and while it was alright, I made a new version that's a bit more refined. For one thing, it ties in better with the Bullet physics engine, and so won't operate separately from it.
For example, I'm pretty sure my old template wouldn't work well with bumping into objects, as it kept it speed separate from Bullet's speed values. The new version adds and subtracts its speed from the object's built-in linear velocity values, so if you go from bumping into an object to suddenly moving forward, you won't launch forward extremely fast.
Anyway, check it out here.
For example, I'm pretty sure my old template wouldn't work well with bumping into objects, as it kept it speed separate from Bullet's speed values. The new version adds and subtracts its speed from the object's built-in linear velocity values, so if you go from bumping into an object to suddenly moving forward, you won't launch forward extremely fast.
Anyway, check it out here.
Labels:
BGE Resources,
Blender,
Examples,
Game Development,
Python
Friday, August 3, 2012
BGHelper V1.9
Hey. It's been awhile since I've last released a version of BGHelper, but I've been working on it quietly for my own projects.
Labels:
BGE Resources,
BGHelper,
Blender,
Examples,
Game Development,
News,
Python
Thursday, July 5, 2012
2D Blender Game Engine Tutorial Part 2
Hey. Here's another part to the 2D BGE video tutorial series that I started earlier. This part goes into movement, animation changing, mirroring the sprite based on facing, and other things.
Friday, February 24, 2012
Voxels in the BGE Demo
Hey. So instead of working on my games or tutorials, I messed around in the game engine, heh. This time, the subject that I was interested in was voxels. I tried to use them before, with pretty poor results, as I couldn't get a large number of voxels to render in the BGE. Well, I then had an idea, which I tried to implement into the BGE, with pretty good results.
Labels:
BGE Resources,
Blender,
Examples,
Game Development,
Python
Thursday, January 12, 2012
BGHelper V1.8 - Joystick Input and Profiles
Hey. So here's yet another release of BGHelper. This one focuses on joystick input mostly, though there are a couple other new features.
Labels:
BGE Resources,
BGHelper,
Blender,
Examples,
Game Development
Tuesday, January 10, 2012
2D Sprites V1.8.2
Hey. So, here's another iteration of my 2D Sprites Python module. This one just has a minor bugfix and an improved feature.
Labels:
2D Sprites,
BGE Resources,
Blender,
Examples,
Game Development
Friday, December 23, 2011
Pixel Art Tutorial Part 5 - Simple Animation
Hey. So here's another part to the pixel art tutorial series. This one deals with some simple animation to make a simple walk / run cycle.
Monday, December 12, 2011
BGE Audaspace Python Tutorial
Hey. So today, we'll briefly go into using Audaspace, an audio library shipped with Blender distributions, with the game engine.
Labels:
Audaspace,
BGE Tutorials,
Examples,
Game Development,
Python
Monday, November 14, 2011
Python Tips and Tricks
Hey. Here's some quick Python tips and tricks that you can use when coding. There's two that I'm going to go into detail on - conditional variable setting, and multiple equality checks.
Friday, September 23, 2011
Simple Quick Character Setup
Hey. So while I was in the process of making a game, I found a nice setup that moves objects easily via linear velocity, but avoids the drifting that frequently arises.
Labels:
BGE Resources,
Blender,
Examples,
Game Development
Saturday, September 17, 2011
BGHelper V1.6 - Node Map PathFinding and Soft-body Pinning
Hey. So today, I'm giving out BGHelper V1.6. This version includes quick and simple NodeMap-based pathfinding, along with a soft-body pinning function.
Labels:
BGE Resources,
BGHelper,
Blender,
Examples,
Game Development
Tuesday, September 6, 2011
BGHelper V1.5 - Nodes and Gradual Ranges
Hey. So here's another release of BGHelper. This one has a couple of new features.
Labels:
BGE Resources,
BGHelper,
Blender,
Examples,
Game Development
Tuesday, July 5, 2011
BGHelper Module V1.3
Hey. So, here's version 1.3 of the BGHelper module. In case you didn't know, the BGHelper is a module for use with the Blender Game Engine intended to make complex tasks easier. The new features are Callbacks and Collision Detection.
Labels:
BGE Resources,
Blender,
Examples,
Game Development
Thursday, June 9, 2011
2D Sprites V1.8.1 - 3D Sprite Example Included
Hey. So here's another update to the 2D sprite module (named Sprites).
Labels:
BGE Resources,
Blender,
Examples,
Game Development
Saturday, May 14, 2011
BGHelper Module V1.0
Hey. So here's a Python module for use with the Blender Game Engine. It features a pretty good amount of features.
Labels:
BGE Resources,
Blender,
Examples,
Game Development
Sunday, May 1, 2011
2D Sprites V1.7
Hey. So this version of 2D sprites in the BGE is kind of a style change, really. In this version, I added another function to implement sprite changing via mesh replacement, rather than UV-coordinate animation called SpriteReplace.
Labels:
BGE Resources,
Blender,
Examples,
Game Development,
News
Thursday, April 28, 2011
X-Emitter V1.7.1 / Near List V1.0
Hey. A slight update in X-Emitter this time around - when I was using it, I found a pretty large oversight on my part.
Labels:
BGE Resources,
Blender,
Examples,
Game Development,
X-Emitter
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