Hey. So, LightTrail is a trail system I made because I needed the
functionality of a trail / ribbon, but I couldn't find anything for
Blender 2.6. It's not exceptionally well made, but I'm happy with it.
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Showing posts with label Python. Show all posts
Showing posts with label Python. Show all posts
Thursday, May 30, 2013
New Resource: LightTrail
Labels:
BGE Resources,
Blender,
Game Development,
Games,
LightTrail,
Python
Tuesday, April 30, 2013
Motion Blur
Hello! It's been awhile since my last post. Here's an example module that I made for motion blurring.
Labels:
BGE Resources,
Blender,
Game Development,
Games,
Python
Monday, March 25, 2013
2D in the BGE Part 2.5 - Code Refactoring
Hey. So, here's a little video in the "2D in the BGE" tutorial series that I've been making. This one just basically talks about refactoring your code to be easier to read and work with. Check it out after the break below.
Labels:
2D Sprites,
BGE Tutorials,
Blender,
Examples,
Game Development,
Games,
Python,
Video Tutorials
Friday, March 22, 2013
BlendSling v0.21b - Blender 2.66a runtime and Added OS X Build
Hey. So, here's another version of my BlendSling launcher. This one uses Blender 2.66a's BlenderPlayer. I've also uploaded an OS X version. As a side-note, the Linux versions were created on Windows, so they may or may not work. Feel free to give 'em a tug and see if they fall apart.
Labels:
BGE Resources,
bgLauncher,
BlendSling,
Game Development,
Games,
News,
Python
Monday, March 11, 2013
SolarLune-Game - Google Code Game Development Module Page
Hey. So, I thought it would be a good idea to make a central Google Code page for my BGE Python modules. That way, it's easy to make sure that you have the most up-to-date scripts and functions. You can use an SVN tool like TortoiseSVN to download the latest versions and keep up to date. It's pretty slick, I think.
Friday, October 19, 2012
Simple Linear Velocity Motion Template V2.0
Hey. So, I made a template for simple movement with linear velocity awhile ago, and while it was alright, I made a new version that's a bit more refined. For one thing, it ties in better with the Bullet physics engine, and so won't operate separately from it.
For example, I'm pretty sure my old template wouldn't work well with bumping into objects, as it kept it speed separate from Bullet's speed values. The new version adds and subtracts its speed from the object's built-in linear velocity values, so if you go from bumping into an object to suddenly moving forward, you won't launch forward extremely fast.
Anyway, check it out here.
For example, I'm pretty sure my old template wouldn't work well with bumping into objects, as it kept it speed separate from Bullet's speed values. The new version adds and subtracts its speed from the object's built-in linear velocity values, so if you go from bumping into an object to suddenly moving forward, you won't launch forward extremely fast.
Anyway, check it out here.
Labels:
BGE Resources,
Blender,
Examples,
Game Development,
Python
Friday, August 3, 2012
BGHelper V1.9
Hey. It's been awhile since I've last released a version of BGHelper, but I've been working on it quietly for my own projects.
Labels:
BGE Resources,
BGHelper,
Blender,
Examples,
Game Development,
News,
Python
Thursday, April 12, 2012
Python Tip - Classes
Hey. So, I thought I would write up a little something on classes in Python.
Friday, February 24, 2012
Voxels in the BGE Demo
Hey. So instead of working on my games or tutorials, I messed around in the game engine, heh. This time, the subject that I was interested in was voxels. I tried to use them before, with pretty poor results, as I couldn't get a large number of voxels to render in the BGE. Well, I then had an idea, which I tried to implement into the BGE, with pretty good results.
Labels:
BGE Resources,
Blender,
Examples,
Game Development,
Python
Saturday, January 21, 2012
Python in the BGE - Part 9 - Better Movement
Labels:
BGE Tutorials,
Game Development,
Games,
News,
Python
Monday, December 12, 2011
BGE Audaspace Python Tutorial
Hey. So today, we'll briefly go into using Audaspace, an audio library shipped with Blender distributions, with the game engine.
Labels:
Audaspace,
BGE Tutorials,
Examples,
Game Development,
Python
Monday, November 14, 2011
Python Tips and Tricks
Hey. Here's some quick Python tips and tricks that you can use when coding. There's two that I'm going to go into detail on - conditional variable setting, and multiple equality checks.
Sunday, August 7, 2011
Random Level Design Implemented in the BGE - Part 2
Hey. So here is part 2 of the fairly large tutorial series on random level design in the BGE. Part one covered a fair amount, and we will be looking into part 2, which will be a little more in-depth.
Labels:
BGE Tutorials,
Blender,
Game Development,
News,
Python
Friday, June 24, 2011
Random Level Design Implemented in BGE - Part 1
Hey. So here is a fairly large tutorial into random level design in the BGE, along with my Random Level Generator (RLG) python module. You can download it at the bottom of this post.
Saturday, May 21, 2011
Python in the BGE - Part 8 - AI
Hey. So here's part 8 of the MazeCrawl tutorial for enemy AI. We won't be covering too much in this one - it's pretty simple.
Labels:
BGE Tutorials,
Blender,
Game Development,
News,
Python
Sunday, May 1, 2011
Using Python in the Blender Game Engine - Part 7
Labels:
BGE Tutorials,
Blender,
Game Development,
News,
Python
Friday, April 1, 2011
Python in the BGE Part 6
Hey. So here's part 6 of my tutorial on using Python to make a (fairly) simple dungeon-crawling game in the BGE.
Labels:
BGE Tutorials,
Blender,
Game Development,
Games,
News,
Python
Monday, February 28, 2011
Python in the Blender Game Engine - Part 5.5
Here's part 5.5 (part 2 of part 5) for making Maze Crawl the game using Python in the BGE. Hey, so we left off looking at the source code for the Player.
Labels:
BGE Tutorials,
Blender,
Game Development,
Games,
News,
Python
Using Python in the Blender Game Engine - Part 5
Hey. So it's been a little while since the last post about this subject, but it's still going strong. In this tutorial, we work a little more using Python with the BGE game Maze Crawl.
Labels:
BGE Tutorials,
Blender,
Game Development,
Games,
News,
Python
Monday, February 7, 2011
Using Python in the Blender Game Engine - Part 4
Hey, there. It's been a little while since the last tutorial post, but here's Part 4 in the series of game development in the Blender Game Engine using Python to make the maze-type game Maze Crawl.
Labels:
BGE Tutorials,
Blender,
Game Development,
Games,
Python
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