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Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Thursday, May 30, 2013

New Resource: LightTrail

Hey. So, LightTrail is a trail system I made because I needed the functionality of a trail / ribbon, but I couldn't find anything for Blender 2.6. It's not exceptionally well made, but I'm happy with it.

Tuesday, April 30, 2013

Motion Blur

Hello! It's been awhile since my last post. Here's an example module that I made for motion blurring.

Monday, March 25, 2013

2D in the BGE Part 2.5 - Code Refactoring

Hey. So, here's a little video in the "2D in the BGE" tutorial series that I've been making. This one just basically talks about refactoring your code to be easier to read and work with. Check it out after the break below.

Friday, March 22, 2013

BlendSling v0.21b - Blender 2.66a runtime and Added OS X Build

Hey. So, here's another version of my BlendSling launcher. This one uses Blender 2.66a's BlenderPlayer. I've also uploaded an OS X version. As a side-note, the Linux versions were created on Windows, so they may or may not work. Feel free to give 'em a tug and see if they fall apart.

Saturday, January 21, 2012

Python in the BGE - Part 9 - Better Movement

Hello. So, here's another tutorial that covers moving with Python with our demo game, MazeCrawl.

Sunday, September 11, 2011

Disable Mip-mapping For Runtimes Python Script - BGE Pre-loader

Hey. Here's a quick little resource for you - it's a Display Preloader for your BGE runtimes.

Wednesday, August 10, 2011

Blender / Python Tutoring and Helper Service

Hey. So, I've started a helper and tutor service for those who want to learn how to use the BGE and Python. The page can be found here.

Experimental Build: Orthographic Shadows in the BGE

Hey. So, after milling around with the Blender Source for a bit, I implemented very rough orthographic shadows into the BGE. It's not finished yet - there are still bugs, but I would like to put it out there for testing.

Monday, July 25, 2011

Episode 1 of Dead Cyborg Is Out NOW

Hey. Yeah, Endre Barrath has just released Episode 1 of his new BGE adventure game, Dead Cyborg. I don't know much about it right now other than it takes place in a metallic, robotic world, but you can check it out, download, and donate for it here.

Friday, April 1, 2011

Python in the BGE Part 6

Hey. So here's part 6 of my tutorial on using Python to make a (fairly) simple dungeon-crawling game in the BGE.

Thursday, March 24, 2011

X-Emitter V1.5 Out

Hey. So here is X-Emitter version 1.5. A bit of a rehash of the underlying code makes this version the fastest version to date.

Friday, March 11, 2011

X-Emitter V1.3 Out

Hey. So here's version 1.3 of X-Emitter. If you haven't been paying attention, X-Emitter is a particle emission system that I made and implemented into the Blender Game Engine for version 2.56. In this version, I added a couple of new particles and gravity.

Friday, March 4, 2011

Baked and Dynamic Shadowmaps in the BGE

Hey. So awhile ago I started a project to get a baked but real shadow map in the BGE.

Tuesday, March 1, 2011

Massive Logic Speed Increase in BGE

Hey. So while I was messing around with a game project that I'd been working on that required many objects running logic (and so slowing down the game), I found out a faster method of running logic.

Monday, February 28, 2011

Python in the Blender Game Engine - Part 5.5

Here's part 5.5 (part 2 of part 5) for making Maze Crawl the game using Python in the BGE. Hey, so we left off looking at the source code for the Player.

Using Python in the Blender Game Engine - Part 5

Hey. So it's been a little while since the last post about this subject, but it's still going strong. In this tutorial, we work a little more using Python with the BGE game Maze Crawl.

Saturday, February 26, 2011

X-Emitter V1.2 Out

Hey. Version 1.2 of X-Emitter, the system for creating particle effects in the Blender Game Engine has been released.

Monday, February 21, 2011

BlendCrypt - BGE Encyption

Hey. So this is a project that I slapped together in an evening - it performs an exceptionally simple encryption / decryption for blend files real-time, meaning it's a (very small) extra step to prevent users from opening your externally packed blend files.

Thursday, February 17, 2011

OpenGL 2D Screen Filters in the BGE - Part 2

Hey. So, today, we'll take a look at another, slightly more complex 2D screen filter - the common Blur filter (yeaah!).

Monday, February 7, 2011

Using Python in the Blender Game Engine - Part 4

Hey, there. It's been a little while since the last tutorial post, but here's Part 4 in the series of game development in the Blender Game Engine using Python to make the maze-type game Maze Crawl.