Hey. So, LightTrail is a trail system I made because I needed the
functionality of a trail / ribbon, but I couldn't find anything for
Blender 2.6. It's not exceptionally well made, but I'm happy with it.
Search Results
Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts
Thursday, May 30, 2013
New Resource: LightTrail
Labels:
BGE Resources,
Blender,
Game Development,
Games,
LightTrail,
Python
Tuesday, April 30, 2013
Motion Blur
Hello! It's been awhile since my last post. Here's an example module that I made for motion blurring.
Labels:
BGE Resources,
Blender,
Game Development,
Games,
Python
Monday, March 25, 2013
2D in the BGE Part 2.5 - Code Refactoring
Hey. So, here's a little video in the "2D in the BGE" tutorial series that I've been making. This one just basically talks about refactoring your code to be easier to read and work with. Check it out after the break below.
Labels:
2D Sprites,
BGE Tutorials,
Blender,
Examples,
Game Development,
Games,
Python,
Video Tutorials
Friday, March 22, 2013
BlendSling v0.21b - Blender 2.66a runtime and Added OS X Build
Hey. So, here's another version of my BlendSling launcher. This one uses Blender 2.66a's BlenderPlayer. I've also uploaded an OS X version. As a side-note, the Linux versions were created on Windows, so they may or may not work. Feel free to give 'em a tug and see if they fall apart.
Labels:
BGE Resources,
bgLauncher,
BlendSling,
Game Development,
Games,
News,
Python
Saturday, January 21, 2012
Python in the BGE - Part 9 - Better Movement
Labels:
BGE Tutorials,
Game Development,
Games,
News,
Python
Sunday, September 11, 2011
Disable Mip-mapping For Runtimes Python Script - BGE Pre-loader
Hey. Here's a quick little resource for you - it's a Display Preloader for your BGE runtimes.
Labels:
BGE Resources,
Blender,
Game Development,
Games,
News
Wednesday, August 10, 2011
Blender / Python Tutoring and Helper Service
Hey. So, I've started a helper and tutor service for those who want to learn how to use the BGE and Python. The page can be found here.
Experimental Build: Orthographic Shadows in the BGE
Hey. So, after milling around with the Blender Source for a bit, I implemented very rough orthographic shadows into the BGE. It's not finished yet - there are still bugs, but I would like to put it out there for testing.
Labels:
Blender,
Blender Developing,
Game Development,
Games,
News
Monday, July 25, 2011
Episode 1 of Dead Cyborg Is Out NOW
Hey. Yeah, Endre Barrath has just released Episode 1 of his new BGE adventure game, Dead Cyborg. I don't know much about it right now other than it takes place in a metallic, robotic world, but you can check it out, download, and donate for it here.
Friday, April 1, 2011
Python in the BGE Part 6
Hey. So here's part 6 of my tutorial on using Python to make a (fairly) simple dungeon-crawling game in the BGE.
Labels:
BGE Tutorials,
Blender,
Game Development,
Games,
News,
Python
Thursday, March 24, 2011
X-Emitter V1.5 Out
Hey. So here is X-Emitter version 1.5. A bit of a rehash of the underlying code makes this version the fastest version to date.
Labels:
BGE Resources,
Blender,
Game Development,
Games,
News,
X-Emitter
Friday, March 11, 2011
X-Emitter V1.3 Out
Hey. So here's version 1.3 of X-Emitter. If you haven't been paying attention, X-Emitter is a particle emission system that I made and implemented into the Blender Game Engine for version 2.56. In this version, I added a couple of new particles and gravity.
Labels:
BGE Resources,
Blender,
Game Development,
Games,
News,
X-Emitter
Friday, March 4, 2011
Baked and Dynamic Shadowmaps in the BGE
Hey. So awhile ago I started a project to get a baked but real shadow map in the BGE.
Labels:
BGE Resources,
Blender,
Game Development,
Games,
News
Tuesday, March 1, 2011
Massive Logic Speed Increase in BGE
Hey. So while I was messing around with a game project that I'd been working on that required many objects running logic (and so slowing down the game), I found out a faster method of running logic.


Labels:
BGE Resources,
Blender,
Game Development,
Games,
News
Monday, February 28, 2011
Python in the Blender Game Engine - Part 5.5
Here's part 5.5 (part 2 of part 5) for making Maze Crawl the game using Python in the BGE. Hey, so we left off looking at the source code for the Player.
Labels:
BGE Tutorials,
Blender,
Game Development,
Games,
News,
Python
Using Python in the Blender Game Engine - Part 5
Hey. So it's been a little while since the last post about this subject, but it's still going strong. In this tutorial, we work a little more using Python with the BGE game Maze Crawl.
Labels:
BGE Tutorials,
Blender,
Game Development,
Games,
News,
Python
Saturday, February 26, 2011
X-Emitter V1.2 Out
Hey. Version 1.2 of X-Emitter, the system for creating particle effects in the Blender Game Engine has been released.
Labels:
BGE Resources,
Blender,
Game Development,
Games,
News,
X-Emitter
Monday, February 21, 2011
BlendCrypt - BGE Encyption
Hey. So this is a project that I slapped together in an evening - it performs an exceptionally simple encryption / decryption for blend files real-time, meaning it's a (very small) extra step to prevent users from opening your externally packed blend files.
Labels:
BGE Resources,
Blender,
Game Development,
Games,
News
Thursday, February 17, 2011
OpenGL 2D Screen Filters in the BGE - Part 2
Hey. So, today, we'll take a look at another, slightly more complex 2D screen filter - the common Blur filter (yeaah!).
Labels:
Blender,
Game Development,
Games,
GLSL,
News,
OpenGL Tutorials
Monday, February 7, 2011
Using Python in the Blender Game Engine - Part 4
Hey, there. It's been a little while since the last tutorial post, but here's Part 4 in the series of game development in the Blender Game Engine using Python to make the maze-type game Maze Crawl.
Labels:
BGE Tutorials,
Blender,
Game Development,
Games,
Python
Subscribe to:
Posts (Atom)




