Hey. So, I made a launcher for BGE games, something like Unity's launcher. It basically is a standalone executable that will run a blend file named game.data or game.blend that's in the same directory as the launcher, and with the command-line arguments that you specify (no mipmaps, specific resolution, fullscreen, etc).
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Showing posts with label Blender Developing. Show all posts
Showing posts with label Blender Developing. Show all posts
Sunday, November 4, 2012
Wednesday, August 10, 2011
Experimental Build: Orthographic Shadows in the BGE
Hey. So, after milling around with the Blender Source for a bit, I implemented very rough orthographic shadows into the BGE. It's not finished yet - there are still bugs, but I would like to put it out there for testing.
Labels:
Blender,
Blender Developing,
Game Development,
Games,
News
Monday, August 8, 2011
Alternate Mist Blender Build
Hey, how's everyone? Well, I just recently managed to expose to Blender's UI a couple of extra (unnecessary) mist settings.
Sunday, August 7, 2011
Developing for the BGE
Hey. Sorry there hasn't been a lot of activity on this blog lately, but I've been lazy. I want to actually make some effort and improve the Blender Game Engine, so I've decided to see what I can do with the source code.
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