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Showing posts with label GLSL. Show all posts
Showing posts with label GLSL. Show all posts

Saturday, October 29, 2011

GLSL Electricity Shader

So, awhile ago, I was using RenderMonkey, a GLSL shader tool, and it shipped with a pre-made electricity shader. I have since readapted it to work with the BGE. :D
You can find a video of it below.

Friday, March 18, 2011

Basic OpenGL 2D Screen Filters in the BGE - Part 3

Hey. This time, we'll be looking into something new - a blur filter! What? We did that already? Oh... Well... What if we controlled it with a VARIABLE?! EH?

Thursday, February 17, 2011

OpenGL 2D Screen Filters in the BGE - Part 2

Hey. So, today, we'll take a look at another, slightly more complex 2D screen filter - the common Blur filter (yeaah!).

Tuesday, January 25, 2011

OpenGL 2D Screen Filters in the BGE - Part 1

Hey, there. So today, we'll look into using some simple GLSL (OpenGL Shading Language) functions with the Blender Game Engine to make some 2D screen filters. Theoretically, you could even implement this with other game engines to create 2D screen filters, even engines using other programming languages, like Microsoft's HLSL (High Level Shading Language).