So, awhile ago, I was using RenderMonkey, a GLSL shader tool, and it shipped with a pre-made electricity shader. I have since readapted it to work with the BGE. :D
You can find a video of it below.
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Showing posts with label GLSL. Show all posts
Showing posts with label GLSL. Show all posts
Saturday, October 29, 2011
GLSL Electricity Shader
Friday, March 18, 2011
Basic OpenGL 2D Screen Filters in the BGE - Part 3
Hey. This time, we'll be looking into something new - a blur filter! What? We did that already? Oh... Well... What if we controlled it with a VARIABLE?! EH?
Labels:
Blender,
Game Development,
GLSL,
OpenGL Tutorials
Thursday, February 17, 2011
OpenGL 2D Screen Filters in the BGE - Part 2
Hey. So, today, we'll take a look at another, slightly more complex 2D screen filter - the common Blur filter (yeaah!).
Labels:
Blender,
Game Development,
Games,
GLSL,
News,
OpenGL Tutorials
Tuesday, January 25, 2011
OpenGL 2D Screen Filters in the BGE - Part 1
Hey, there. So today, we'll look into using some simple GLSL (OpenGL Shading Language) functions with the Blender Game Engine to make some 2D screen filters. Theoretically, you could even implement this with other game engines to create 2D screen filters, even engines using other programming languages, like Microsoft's HLSL (High Level Shading Language).
Labels:
Blender,
Game Development,
Games,
GLSL,
OpenGL Tutorials
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