Hey. Here's another entry in the pixel art tutorial series - this one's about color contrast. The video can be found after the break.
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Tuesday, November 29, 2011
Sunday, November 27, 2011
BGE Planet Demo and Free Normal Map Download
Hey. So over the weekend I made a little planet demo. It's not available for download, but I am giving something away.
Wednesday, November 23, 2011
JME3 - Open-Source, Free, Cross-Platform 3D Game Engine
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| Screenshot from the jMonkeyEngine.com homepage. |
Monday, November 14, 2011
Python Tips and Tricks
Hey. Here's some quick Python tips and tricks that you can use when coding. There's two that I'm going to go into detail on - conditional variable setting, and multiple equality checks.
Friday, November 4, 2011
Pixel Art Tutorial Series - Part 3 - Light and Shadow
Hey. So here's a somewhat long and extensive entry in my pixel art tutorial series - this one deals with light and shadows.
Labels:
Game Development,
News,
Pixel Art Tutorials,
Video Tutorials
Thursday, November 3, 2011
Pixel Art Tutorial Series - Part 2 - Perspective
Hey. Here's another entry into my pixel art tutorial series.
Tuesday, November 1, 2011
X-Emitter V1.10.2 - Bug-fix-fix
Hey. So, after getting an E-mail from a user of X-Emitter, I decided to update it to fix a bug.
Labels:
BGE Resources,
Blender,
Game Development,
X-Emitter
Saturday, October 29, 2011
GLSL Electricity Shader
So, awhile ago, I was using RenderMonkey, a GLSL shader tool, and it shipped with a pre-made electricity shader. I have since readapted it to work with the BGE. :D
You can find a video of it below.
You can find a video of it below.
Friday, October 28, 2011
Pixel Art Tutorial Series - Part 1 - A Torch!
Hey. Sooo, I've decided to start a tutorial series on doing some pixel art in GIMP, which is free and pretty useful for pixel art.
Saturday, October 15, 2011
Sprites Module Quick Bug-Fix
Hey. Turns out there was a pretty large error in my code in my Sprites module! :S
Friday, September 23, 2011
Simple Quick Character Setup
Hey. So while I was in the process of making a game, I found a nice setup that moves objects easily via linear velocity, but avoids the drifting that frequently arises.
Labels:
BGE Resources,
Blender,
Examples,
Game Development
Saturday, September 17, 2011
BGHelper V1.6 - Node Map PathFinding and Soft-body Pinning
Hey. So today, I'm giving out BGHelper V1.6. This version includes quick and simple NodeMap-based pathfinding, along with a soft-body pinning function.
Labels:
BGE Resources,
BGHelper,
Blender,
Examples,
Game Development
Sunday, September 11, 2011
Disable Mip-mapping For Runtimes Python Script - BGE Pre-loader
Hey. Here's a quick little resource for you - it's a Display Preloader for your BGE runtimes.
Labels:
BGE Resources,
Blender,
Game Development,
Games,
News
Tuesday, September 6, 2011
BGHelper V1.5 - Nodes and Gradual Ranges
Hey. So here's another release of BGHelper. This one has a couple of new features.
Labels:
BGE Resources,
BGHelper,
Blender,
Examples,
Game Development
Friday, August 26, 2011
X-Emitter V1.10.1
Hey. So here's a somewhat major update and bug-fix version of the X-Emitter V1.10.1 dealing with scene changes.
Labels:
BGE Resources,
Blender,
Game Development,
X-Emitter
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