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Tuesday, November 29, 2011

Pixel Art Tutorial Part 4 - Color Contrast

Hey. Here's another entry in the pixel art tutorial series - this one's about color contrast. The video can be found after the break.

Sunday, November 27, 2011

BGE Planet Demo and Free Normal Map Download

Hey. So over the weekend I made a little planet demo. It's not available for download, but I am giving something away.


Wednesday, November 23, 2011

JME3 - Open-Source, Free, Cross-Platform 3D Game Engine

Screenshot from the jMonkeyEngine.com homepage.
Hey. I just wanted to post about another 3D game engine that I found. It's called jME3 - jMonkeyEngine 3.0. It's a powerful, Java-based 3D game engine that is cross-platform, and quite an interesting engine.

Monday, November 14, 2011

Python Tips and Tricks

Hey. Here's some quick Python tips and tricks that you can use when coding. There's two that I'm going to go into detail on - conditional variable setting, and multiple equality checks.

Friday, November 4, 2011

Pixel Art Tutorial Series - Part 3 - Light and Shadow

Hey. So here's a somewhat long and extensive entry in my pixel art tutorial series - this one deals with light and shadows.

Tuesday, November 1, 2011

X-Emitter V1.10.2 - Bug-fix-fix

Hey. So, after getting an E-mail from a user of X-Emitter, I decided to update it to fix a bug.

Saturday, October 29, 2011

GLSL Electricity Shader

So, awhile ago, I was using RenderMonkey, a GLSL shader tool, and it shipped with a pre-made electricity shader. I have since readapted it to work with the BGE. :D
You can find a video of it below.

Friday, October 28, 2011

Pixel Art Tutorial Series - Part 1 - A Torch!

Hey. Sooo, I've decided to start a tutorial series on doing some pixel art in GIMP, which is free and pretty useful for pixel art.

Saturday, October 15, 2011

Sprites Module Quick Bug-Fix

Hey. Turns out there was a pretty large error in my code in my Sprites module! :S

Friday, September 23, 2011

Simple Quick Character Setup

Hey. So while I was in the process of making a game, I found a nice setup that moves objects easily via linear velocity, but avoids the drifting that frequently arises.

Saturday, September 17, 2011

BGHelper V1.6 - Node Map PathFinding and Soft-body Pinning

Photobucket
Hey. So today, I'm giving out BGHelper V1.6. This version includes quick and simple NodeMap-based pathfinding, along with a soft-body pinning function.

Sunday, September 11, 2011

Disable Mip-mapping For Runtimes Python Script - BGE Pre-loader

Hey. Here's a quick little resource for you - it's a Display Preloader for your BGE runtimes.

Tuesday, September 6, 2011

BGHelper V1.5 - Nodes and Gradual Ranges

Hey. So here's another release of BGHelper. This one has a couple of new features.

Friday, August 26, 2011

X-Emitter V1.10.1

Hey. So here's a somewhat major update and bug-fix version of the X-Emitter V1.10.1 dealing with scene changes.