Hey. So here's another version of the BGHelper Python module available for download.
Search Results
Thursday, July 28, 2011
BGHelper V1.4 - Grids and Dimensions
Labels:
BGE Resources,
BGHelper,
Blender,
Game Development,
News
Monday, July 25, 2011
Episode 1 of Dead Cyborg Is Out NOW
Hey. Yeah, Endre Barrath has just released Episode 1 of his new BGE adventure game, Dead Cyborg. I don't know much about it right now other than it takes place in a metallic, robotic world, but you can check it out, download, and donate for it here.
Sunday, July 17, 2011
X-Emitter V1.9 - Random Seeds
Hey. So, here's another X-Emitter, this time featuring random seeds.
Labels:
BGE Resources,
Blender,
Game Development,
News,
X-Emitter
Tuesday, July 5, 2011
BGHelper Module V1.3
Hey. So, here's version 1.3 of the BGHelper module. In case you didn't know, the BGHelper is a module for use with the Blender Game Engine intended to make complex tasks easier. The new features are Callbacks and Collision Detection.
Labels:
BGE Resources,
Blender,
Examples,
Game Development
Friday, June 24, 2011
Random Level Design Implemented in BGE - Part 1
Hey. So here is a fairly large tutorial into random level design in the BGE, along with my Random Level Generator (RLG) python module. You can download it at the bottom of this post.
Saturday, June 18, 2011
X-Emitter V1.8
Hey. So, here's another release of the X-Emitter. This version revamped the emission process, meaning that this version of the X-Emitter won't be backwards compatible out of the box with any previously existing particle systems.
Labels:
BGE Resources,
Blender,
Game Development,
X-Emitter
Thursday, June 9, 2011
2D Sprites V1.8.1 - 3D Sprite Example Included
Hey. So here's another update to the 2D sprite module (named Sprites).
Labels:
BGE Resources,
Blender,
Examples,
Game Development
Monday, May 23, 2011
X-Emitter V1.7.2
Hey. So, here's another release of X-Emitter v1.7.2 - this is just a bugfix release, so there's nothing new this time around.
Labels:
BGE Resources,
Blender,
Game Development,
News,
X-Emitter
BGHelper Module V1.1
Hey. So, if you recall, I made a Python module for BGE games called BGHelper - this is an improvement on the previous release.
Saturday, May 21, 2011
Python in the BGE - Part 8 - AI
Hey. So here's part 8 of the MazeCrawl tutorial for enemy AI. We won't be covering too much in this one - it's pretty simple.
Labels:
BGE Tutorials,
Blender,
Game Development,
News,
Python
Friday, May 20, 2011
2D Sprites V1.8
Hey. So here's another release of 2D Sprites in the BGE. Note that there's a little bit different this time around.
Thursday, May 19, 2011
SunVox Tutorials - Setting Up Midi-In
Hey. Recently, the great tracker music creation software, SunVox, was updated to version 1.6.2, and with it came Midi-in, or the ability to play notes on a Midi-enabled keyboard in SunVox. Now I've decided to start writing tutorials on the subject. The first, on setting up Midi-In, is available on the SunVox Song Archive, SunVox Solstice.
SunVox V1.6.3 Is Out!
Hey. There is another update to SunVox - version 1.6.3 fixes some bugs and adds a new effect (the ability to trigger samples with a offset of a percentage, rather than by frame number, like before). Download SunVox V1.6.3 here.
Saturday, May 14, 2011
BGHelper Module V1.0
Hey. So here's a Python module for use with the Blender Game Engine. It features a pretty good amount of features.
Labels:
BGE Resources,
Blender,
Examples,
Game Development
Friday, May 13, 2011
SunVox V1.6.2 is out!
Yeah, I'm going to have to hurry this one up because I want to get at this version of SunVox. Why? One, hyphenated word - Midi-in (and Midi-out, by extension, LOL). You can now use your keyboard connected to your computer (not the computer one, but an electric Piano keyboard) to input notes in SunVox.
Subscribe to:
Posts (Atom)
