Hey. So instead of working on my games or tutorials, I messed around in the game engine, heh. This time, the subject that I was interested in was voxels. I tried to use them before, with pretty poor results, as I couldn't get a large number of voxels to render in the BGE. Well, I then had an idea, which I tried to implement into the BGE, with pretty good results.
Search Results
Friday, February 24, 2012
Voxels in the BGE Demo
Labels:
BGE Resources,
Blender,
Examples,
Game Development,
Python
Saturday, February 18, 2012
Video Tutorial - 2D Sprites in the BGE
Hey. So, someone from the BlenderArtists forum requested that I make a tutorial about implementing 2D sprites in the BGE, which I did yesterday.
Labels:
BGE Tutorials,
Blender,
Game Development,
Video Tutorials
Saturday, January 21, 2012
Python in the BGE - Part 9 - Better Movement
Labels:
BGE Tutorials,
Game Development,
Games,
News,
Python
Thursday, January 12, 2012
BGHelper V1.8 - Joystick Input and Profiles
Hey. So here's yet another release of BGHelper. This one focuses on joystick input mostly, though there are a couple other new features.
Labels:
BGE Resources,
BGHelper,
Blender,
Examples,
Game Development
Tuesday, January 10, 2012
2D Sprites V1.8.2
Hey. So, here's another iteration of my 2D Sprites Python module. This one just has a minor bugfix and an improved feature.
Labels:
2D Sprites,
BGE Resources,
Blender,
Examples,
Game Development
Friday, December 23, 2011
Pixel Art Tutorial Part 5 - Simple Animation
Hey. So here's another part to the pixel art tutorial series. This one deals with some simple animation to make a simple walk / run cycle.
Monday, December 12, 2011
BGE Audaspace Python Tutorial
Hey. So today, we'll briefly go into using Audaspace, an audio library shipped with Blender distributions, with the game engine.
Labels:
Audaspace,
BGE Tutorials,
Examples,
Game Development,
Python
Saturday, December 10, 2011
About Blender Audio Crackle and Stutter
Hello. I just wanted to post a solution to a little problem that I found with Blender and the BGE's audio playback.
Labels:
Blender,
Game Development,
News,
Stuttering Problem
Tuesday, November 29, 2011
Pixel Art Tutorial Part 4 - Color Contrast
Hey. Here's another entry in the pixel art tutorial series - this one's about color contrast. The video can be found after the break.
Sunday, November 27, 2011
BGE Planet Demo and Free Normal Map Download
Hey. So over the weekend I made a little planet demo. It's not available for download, but I am giving something away.
Wednesday, November 23, 2011
JME3 - Open-Source, Free, Cross-Platform 3D Game Engine
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| Screenshot from the jMonkeyEngine.com homepage. |
Monday, November 14, 2011
Python Tips and Tricks
Hey. Here's some quick Python tips and tricks that you can use when coding. There's two that I'm going to go into detail on - conditional variable setting, and multiple equality checks.
Friday, November 4, 2011
Pixel Art Tutorial Series - Part 3 - Light and Shadow
Hey. So here's a somewhat long and extensive entry in my pixel art tutorial series - this one deals with light and shadows.
Labels:
Game Development,
News,
Pixel Art Tutorials,
Video Tutorials
Thursday, November 3, 2011
Pixel Art Tutorial Series - Part 2 - Perspective
Hey. Here's another entry into my pixel art tutorial series.
Tuesday, November 1, 2011
X-Emitter V1.10.2 - Bug-fix-fix
Hey. So, after getting an E-mail from a user of X-Emitter, I decided to update it to fix a bug.
Labels:
BGE Resources,
Blender,
Game Development,
X-Emitter
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