Hey. So, here's a little video in the "2D in the BGE" tutorial series that I've been making. This one just basically talks about refactoring your code to be easier to read and work with. Check it out after the break below.
Search Results
Monday, March 25, 2013
Friday, March 22, 2013
BlendSling v0.21b - Blender 2.66a runtime and Added OS X Build
Hey. So, here's another version of my BlendSling launcher. This one uses Blender 2.66a's BlenderPlayer. I've also uploaded an OS X version. As a side-note, the Linux versions were created on Windows, so they may or may not work. Feel free to give 'em a tug and see if they fall apart.
Labels:
BGE Resources,
bgLauncher,
BlendSling,
Game Development,
Games,
News,
Python
Monday, March 11, 2013
SolarLune-Game - Google Code Game Development Module Page
Hey. So, I thought it would be a good idea to make a central Google Code page for my BGE Python modules. That way, it's easy to make sure that you have the most up-to-date scripts and functions. You can use an SVN tool like TortoiseSVN to download the latest versions and keep up to date. It's pretty slick, I think.
Subscribe to:
Posts (Atom)