Hey. So, I made a template for simple movement with linear velocity awhile ago, and while it was alright, I made a new version that's a bit more refined. For one thing, it ties in better with the Bullet physics engine, and so won't operate separately from it.
For example, I'm pretty sure my old template wouldn't work well with bumping into objects, as it kept it speed separate from Bullet's speed values. The new version adds and subtracts its speed from the object's built-in linear velocity values, so if you go from bumping into an object to suddenly moving forward, you won't launch forward extremely fast.
Anyway, check it out here.
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Friday, October 19, 2012
Saturday, October 13, 2012
Pixel Art Tutorial 6 - Hue Shifting and Saturation Shading
Hello. So, it's been awhile, unfortunately. Today I made and uploaded a pixel art tutorial video - this one deals with shading objects with more saturation the darker they get, and shifting the hue of colors as the shading gets darker. You can find the video after the break.
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Game Development,
News,
Pixel Art Tutorials,
Video Tutorials
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