Here's part 5.5 (part 2 of part 5) for making Maze Crawl the game using Python in the BGE. Hey, so we left off looking at the source code for the Player.
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Monday, February 28, 2011
Using Python in the Blender Game Engine - Part 5
Hey. So it's been a little while since the last post about this subject, but it's still going strong. In this tutorial, we work a little more using Python with the BGE game Maze Crawl.
Saturday, February 26, 2011
X-Emitter V1.2 Out
Hey. Version 1.2 of X-Emitter, the system for creating particle effects in the Blender Game Engine has been released.
Monday, February 21, 2011
BlendCrypt - BGE Encyption
Thursday, February 17, 2011
OpenGL 2D Screen Filters in the BGE - Part 2
Hey. So, today, we'll take a look at another, slightly more complex 2D screen filter - the common Blur filter (yeaah!).
Monday, February 7, 2011
Using Python in the Blender Game Engine - Part 4
Hey, there. It's been a little while since the last tutorial post, but here's Part 4 in the series of game development in the Blender Game Engine using Python to make the maze-type game Maze Crawl.
Friday, February 4, 2011
SunVox - A Cross-Platform Music Creation Program
Hey, there. So, since this is a game development blog, I thought that it would be useful to talk about a key part of a game - sound and music. There are a lot of different programs out there for making music or sounds - one of them that I personally like and will talk about today is called SunVox.
Useful Forum Thread for BGE Python Help
Hi there. So recently, I've found on the BlenderArtists forum a thread that details a lot of important information about using Python with the Blender Game Engine. Some of the information is very professional in terms of dealing with multiple python files in a single game project. The thread can be found here.