tag:blogger.com,1999:blog-5540340668858020212.post1917650977383408438..comments2024-03-10T21:56:24.821-07:00Comments on Game Up! Game Development Blog: X-Emitter V1.10.2 - Bug-fix-fixSolarLunehttp://www.blogger.com/profile/16532428857445699165noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-5540340668858020212.post-14523540304764613752012-05-17T16:59:52.322-07:002012-05-17T16:59:52.322-07:00As you say - no problem!
Thank you so much.
Matt...As you say - no problem!<br /><br />Thank you so much.<br /><br />MatthewAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-5540340668858020212.post-16785340994172935492012-05-17T07:50:47.580-07:002012-05-17T07:50:47.580-07:00Hey. In order to get particles to work, they need ...Hey. In order to get particles to work, they need a particle calculator. This is a separate object that runs the XEmitter.Calculator script - in the example files, the camera does this. Simply set up another object running the Calculator script as often as you need to to get it to work.<br /><br />And no problem!SolarLunehttps://www.blogger.com/profile/16532428857445699165noreply@blogger.comtag:blogger.com,1999:blog-5540340668858020212.post-38116164543486875512012-05-17T04:42:49.711-07:002012-05-17T04:42:49.711-07:00Thanks for making X_Emitter available. I can make ...Thanks for making X_Emitter available. I can make your demos work but am having difficulty moving them into another blend file e.g:<br /><br />- start new blend file<br />- append Gas object onto first layer<br />- set Gas emitteron property to True<br />- append ParticleSphere object and put in last (hidden) layer<br />- start game<br /><br />The Gas object generates particles but they are all at a single location - how come??? In the demo they float upward.<br /><br />If you can find the time to explain to me I would be grateful.<br /><br />Thanks!<br /><br />MatthewAnonymousnoreply@blogger.com